XRHandModifier3D

继承: SkeletonModifier3D < Node3D < Node < Object

A node for driving hand meshes from XRHandTracker data.

描述

This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.

Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.

The hand tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.

属性


枚举

enum BoneUpdate:

BoneUpdate BONE_UPDATE_FULL = 0

The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.

BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1

The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.

BoneUpdate BONE_UPDATE_MAX = 2

Represents the size of the BoneUpdate enum.


属性说明

BoneUpdate bone_update = 0

Specifies the type of updates to perform on the bones.


StringName hand_tracker = &"/user/hand_tracker/left"

The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。