XRHandModifier3D
继承: SkeletonModifier3D
< Node3D
< Node
< Object
A node for driving hand meshes from XRHandTracker
data.
描述
This node uses hand tracking data from an XRHandTracker
to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an XRNode3D
ancestor of the hand mesh driven by the same XRHandTracker
.
The hand tracking position-data is scaled by Skeleton3D.motion_scale
when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
属性
枚举
enum BoneUpdate:
BoneUpdate BONE_UPDATE_FULL = 0
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
BoneUpdate BONE_UPDATE_MAX = 2
Represents the size of the BoneUpdate enum.
属性说明
BoneUpdate bone_update = 0
void
set_bone_update ( value: BoneUpdate )- BoneUpdate get_bone_update ( )
Specifies the type of updates to perform on the bones.
StringName
hand_tracker = &"/user/hand_tracker/left"
void
set_hand_tracker ( value:StringName
)StringName
get_hand_tracker ( )
The name of the XRHandTracker
registered with XRServer
to obtain the hand tracking data from.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。