CollisionShape2D

继承: Node2D < CanvasItem < Node < Object

A node that provides a Shape2D to a CollisionObject2D parent.

描述

A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.

属性


属性说明

Color debug_color = Color(0, 0, 0, 1)

  • void set_debug_color ( value: Color )
  • Color get_debug_color ( )

The collision shape debug color.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 1) value documented here is a placeholder, and not the actual default debug color.


bool disabled = false

  • void set_disabled ( value: bool )
  • bool is_disabled ( )

A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.


bool one_way_collision = false

  • void set_one_way_collision ( value: bool )
  • bool is_one_way_collision_enabled ( )

Sets whether this collision shape should only detect collision on one side (top or bottom).

Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.


float one_way_collision_margin = 1.0

  • void set_one_way_collision_margin ( value: float )
  • float get_one_way_collision_margin ( )

The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.


Shape2D shape

The actual shape owned by this collision shape.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。