World2D

继承: Resource < RefCounted < Object

A resource that holds all components of a 2D world, such as a canvas and a physics space.

描述

Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.

属性


属性说明

RID canvas

  • RID get_canvas ( )

The RID of this world's canvas resource. Used by the RenderingServer for 2D drawing.


PhysicsDirectSpaceState2D direct_space_state

Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.


RID navigation_map

  • RID get_navigation_map ( )

The RID of this world's navigation map. Used by the NavigationServer2D.


RID space

  • RID get_space ( )

The RID of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。