PhysicsServer2DManager

继承: Object

A singleton for managing PhysicsServer2D implementations.

描述

PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.

Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.

方法

voidregister_server ( name: String, create_callback: Callable )
voidset_default_server ( name: String, priority: int )

方法说明

void register_server ( name: String, create_callback: Callable )

Register a PhysicsServer2D implementation by passing a name and a Callable that returns a PhysicsServer2D object.


void set_default_server ( name: String, priority: int )

Set the default PhysicsServer2D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。