LightOccluder2D

继承: Node2D < CanvasItem < Node < Object

Occludes light cast by a Light2D, casting shadows.

描述

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

属性


属性说明

OccluderPolygon2D occluder

The OccluderPolygon2D used to compute the shadow.


int occluder_light_mask = 1

  • void set_occluder_light_mask ( value: int )
  • int get_occluder_light_mask ( )

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).


bool sdf_collision = true

  • void set_as_sdf_collision ( value: bool )
  • bool is_set_as_sdf_collision ( )

If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。