AudioEffectChorus

继承: AudioEffect < Resource < RefCounted < Object

Adds a chorus audio effect.

描述

Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.

属性

方法

floatget_voice_cutoff_hz ( voice_idx: int ) const1
floatget_voice_delay_ms ( voice_idx: int ) const1
floatget_voice_depth_ms ( voice_idx: int ) const1
floatget_voice_level_db ( voice_idx: int ) const1
floatget_voice_pan ( voice_idx: int ) const1
floatget_voice_rate_hz ( voice_idx: int ) const1
voidset_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )
voidset_voice_delay_ms ( voice_idx: int, delay_ms: float )
voidset_voice_depth_ms ( voice_idx: int, depth_ms: float )
voidset_voice_level_db ( voice_idx: int, level_db: float )
voidset_voice_pan ( voice_idx: int, pan: float )
voidset_voice_rate_hz ( voice_idx: int, rate_hz: float )

属性说明

float dry = 1.0

The effect's raw signal.


float voice/1/cutoff_hz = 8000.0

  • void set_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )
  • float get_voice_cutoff_hz ( voice_idx: int ) const1

The voice's cutoff frequency.


float voice/1/delay_ms = 15.0

  • void set_voice_delay_ms ( voice_idx: int, delay_ms: float )
  • float get_voice_delay_ms ( voice_idx: int ) const1

The voice's signal delay.


float voice/1/depth_ms = 2.0

  • void set_voice_depth_ms ( voice_idx: int, depth_ms: float )
  • float get_voice_depth_ms ( voice_idx: int ) const1

The voice filter's depth.


float voice/1/level_db = 0.0

  • void set_voice_level_db ( voice_idx: int, level_db: float )
  • float get_voice_level_db ( voice_idx: int ) const1

The voice's volume.


float voice/1/pan = -0.5

  • void set_voice_pan ( voice_idx: int, pan: float )
  • float get_voice_pan ( voice_idx: int ) const1

The voice's pan level.


float voice/1/rate_hz = 0.8

  • void set_voice_rate_hz ( voice_idx: int, rate_hz: float )
  • float get_voice_rate_hz ( voice_idx: int ) const1

The voice's filter rate.


float voice/2/cutoff_hz = 8000.0

  • void set_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )
  • float get_voice_cutoff_hz ( voice_idx: int ) const1

The voice's cutoff frequency.


float voice/2/delay_ms = 20.0

  • void set_voice_delay_ms ( voice_idx: int, delay_ms: float )
  • float get_voice_delay_ms ( voice_idx: int ) const1

The voice's signal delay.


float voice/2/depth_ms = 3.0

  • void set_voice_depth_ms ( voice_idx: int, depth_ms: float )
  • float get_voice_depth_ms ( voice_idx: int ) const1

The voice filter's depth.


float voice/2/level_db = 0.0

  • void set_voice_level_db ( voice_idx: int, level_db: float )
  • float get_voice_level_db ( voice_idx: int ) const1

The voice's volume.


float voice/2/pan = 0.5

  • void set_voice_pan ( voice_idx: int, pan: float )
  • float get_voice_pan ( voice_idx: int ) const1

The voice's pan level.


float voice/2/rate_hz = 1.2

  • void set_voice_rate_hz ( voice_idx: int, rate_hz: float )
  • float get_voice_rate_hz ( voice_idx: int ) const1

The voice's filter rate.


float voice/3/cutoff_hz

  • void set_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )
  • float get_voice_cutoff_hz ( voice_idx: int ) const1

The voice's cutoff frequency.


float voice/3/delay_ms

  • void set_voice_delay_ms ( voice_idx: int, delay_ms: float )
  • float get_voice_delay_ms ( voice_idx: int ) const1

The voice's signal delay.


float voice/3/depth_ms

  • void set_voice_depth_ms ( voice_idx: int, depth_ms: float )
  • float get_voice_depth_ms ( voice_idx: int ) const1

The voice filter's depth.


float voice/3/level_db

  • void set_voice_level_db ( voice_idx: int, level_db: float )
  • float get_voice_level_db ( voice_idx: int ) const1

The voice's volume.


float voice/3/pan

  • void set_voice_pan ( voice_idx: int, pan: float )
  • float get_voice_pan ( voice_idx: int ) const1

The voice's pan level.


float voice/3/rate_hz

  • void set_voice_rate_hz ( voice_idx: int, rate_hz: float )
  • float get_voice_rate_hz ( voice_idx: int ) const1

The voice's filter rate.


float voice/4/cutoff_hz

  • void set_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )
  • float get_voice_cutoff_hz ( voice_idx: int ) const1

The voice's cutoff frequency.


float voice/4/delay_ms

  • void set_voice_delay_ms ( voice_idx: int, delay_ms: float )
  • float get_voice_delay_ms ( voice_idx: int ) const1

The voice's signal delay.


float voice/4/depth_ms

  • void set_voice_depth_ms ( voice_idx: int, depth_ms: float )
  • float get_voice_depth_ms ( voice_idx: int ) const1

The voice filter's depth.


float voice/4/level_db

  • void set_voice_level_db ( voice_idx: int, level_db: float )
  • float get_voice_level_db ( voice_idx: int ) const1

The voice's volume.


float voice/4/pan

  • void set_voice_pan ( voice_idx: int, pan: float )
  • float get_voice_pan ( voice_idx: int ) const1

The voice's pan level.


float voice/4/rate_hz

  • void set_voice_rate_hz ( voice_idx: int, rate_hz: float )
  • float get_voice_rate_hz ( voice_idx: int ) const1

The voice's filter rate.


int voice_count = 2

  • void set_voice_count ( value: int )
  • int get_voice_count ( )

The number of voices in the effect.


float wet = 0.5

The effect's processed signal.


方法说明

float get_voice_cutoff_hz ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


float get_voice_delay_ms ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


float get_voice_depth_ms ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


float get_voice_level_db ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


float get_voice_pan ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


float get_voice_rate_hz ( voice_idx: int ) const1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_cutoff_hz ( voice_idx: int, cutoff_hz: float )

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_delay_ms ( voice_idx: int, delay_ms: float )

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_depth_ms ( voice_idx: int, depth_ms: float )

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_level_db ( voice_idx: int, level_db: float )

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_pan ( voice_idx: int, pan: float )

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


void set_voice_rate_hz ( voice_idx: int, rate_hz: float )

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2

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1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

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7

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8

无返回值。