ImporterMesh
继承: Resource
< RefCounted
< Object
A Resource
that contains vertex array-based geometry during the import process.
描述
ImporterMesh is a type of Resource
analogous to ArrayMesh
. It contains vertex array-based geometry, divided in surfaces. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
Unlike its runtime counterpart, ImporterMesh contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling clear
, followed by add_surface
for each surface.
方法
方法说明
void
add_blend_shape ( name: String
)
Adds name for a blend shape that will be added with add_surface
. Must be called before surface is added.
void
add_surface ( primitive: PrimitiveType, arrays: Array
, blend_shapes: Array Array
= [], lods: Dictionary
= {}, material: Material
= null, name: String
= "", flags: int
= 0 )
Creates a new surface. Mesh.get_surface_count
will become the surf_idx
for this new surface.
Surfaces are created to be rendered using a primitive
, which may be any of the values defined in PrimitiveType.
The arrays
argument is an array of arrays. Each of the Mesh.ARRAY_MAX
elements contains an array with some of the mesh data for this surface as described by the corresponding member of ArrayType or null
if it is not used by the surface. For example, arrays[0]
is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this surface into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array (or be an exact multiple of the vertex array's length, when multiple elements of a sub-array correspond to a single vertex) or be empty, except for Mesh.ARRAY_INDEX
if it is used.
The blend_shapes
argument is an array of vertex data for each blend shape. Each element is an array of the same structure as arrays
, but Mesh.ARRAY_VERTEX
, Mesh.ARRAY_NORMAL
, and Mesh.ARRAY_TANGENT
are set if and only if they are set in arrays
and all other entries are null
.
The lods
argument is a dictionary with float
keys and PackedInt32Array
values. Each entry in the dictionary represents an LOD level of the surface, where the value is the Mesh.ARRAY_INDEX
array to use for the LOD level and the key is roughly proportional to the distance at which the LOD stats being used. I.e., increasing the key of an LOD also increases the distance that the objects has to be from the camera before the LOD is used.
The flags
argument is the bitwise or of, as required: One value of ArrayCustomFormat left shifted by ARRAY_FORMAT_CUSTOMn_SHIFT
for each custom channel in use, Mesh.ARRAY_FLAG_USE_DYNAMIC_UPDATE
, Mesh.ARRAY_FLAG_USE_8_BONE_WEIGHTS
, or Mesh.ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY
.
Note: When using indices, it is recommended to only use points, lines, or triangles.
void
clear ( )
Removes all surfaces and blend shapes from this ImporterMesh.
void
generate_lods ( normal_merge_angle: float
, normal_split_angle: float
, bone_transform_array: Array
)
Generates all lods for this ImporterMesh.
normal_merge_angle
is in degrees and used in the same way as the importer settings in lods
.
normal_split_angle
is not used and only remains for compatibility with older versions of the API.
The number of generated lods can be accessed using get_surface_lod_count
, and each LOD is available in get_surface_lod_size
and get_surface_lod_indices
.
bone_transform_array
is an Array
which can be either empty or contain Transform3D
s which, for each of the mesh's bone IDs, will apply mesh skinning when generating the LOD mesh variations. This is usually used to account for discrepancies in scale between the mesh itself and its skinning data.
int
get_blend_shape_count ( ) const1
Returns the number of blend shapes that the mesh holds.
BlendShapeMode get_blend_shape_mode ( ) const1
Returns the blend shape mode for this Mesh.
String
get_blend_shape_name ( blend_shape_idx: int
) const1
Returns the name of the blend shape at this index.
Vector2i
get_lightmap_size_hint ( ) const1
Returns the size hint of this mesh for lightmap-unwrapping in UV-space.
ArrayMesh
get_mesh ( base_mesh: ArrayMesh
= null )
Returns the mesh data represented by this ImporterMesh as a usable ArrayMesh
.
This method caches the returned mesh, and subsequent calls will return the cached data until clear
is called.
If not yet cached and base_mesh
is provided, base_mesh
will be used and mutated.
Array
get_surface_arrays ( surface_idx: int
) const1
Returns the arrays for the vertices, normals, UVs, etc. that make up the requested surface. See add_surface
.
Array
get_surface_blend_shape_arrays ( surface_idx: int
, blend_shape_idx: int
) const1
Returns a single set of blend shape arrays for the requested blend shape index for a surface.
int
get_surface_count ( ) const1
Returns the number of surfaces that the mesh holds.
int
get_surface_format ( surface_idx: int
) const1
Returns the format of the surface that the mesh holds.
int
get_surface_lod_count ( surface_idx: int
) const1
Returns the number of lods that the mesh holds on a given surface.
PackedInt32Array
get_surface_lod_indices ( surface_idx: int
, lod_idx: int
) const1
Returns the index buffer of a lod for a surface.
float
get_surface_lod_size ( surface_idx: int
, lod_idx: int
) const1
Returns the screen ratio which activates a lod for a surface.
Material
get_surface_material ( surface_idx: int
) const1
Returns a Material
in a given surface. Surface is rendered using this material.
String
get_surface_name ( surface_idx: int
) const1
Gets the name assigned to this surface.
PrimitiveType get_surface_primitive_type ( surface_idx: int
)
Returns the primitive type of the requested surface (see add_surface
).
void
set_blend_shape_mode ( mode: BlendShapeMode )
Sets the blend shape mode to one of BlendShapeMode.
void
set_lightmap_size_hint ( size: Vector2i
)
Sets the size hint of this mesh for lightmap-unwrapping in UV-space.
void
set_surface_material ( surface_idx: int
, material: Material
)
Sets a Material
for a given surface. Surface will be rendered using this material.
void
set_surface_name ( surface_idx: int
, name: String
)
Sets a name for a given surface.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。