ShaderInclude
继承: Resource
< RefCounted
< Object
A snippet of shader code to be included in a Shader
with #include
.
描述
A shader include file, saved with the .gdshaderinc
extension. This class allows you to define a custom shader snippet that can be included in a Shader
by using the preprocessor directive #include
, followed by the file path (e.g. #include "res://shader_lib.gdshaderinc"
). The snippet doesn't have to be a valid shader on its own.
属性
属性说明
String
code = ""
Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.
1
本方法通常需要用户覆盖才能生效。
2
本方法无副作用,不会修改该实例的任何成员变量。
3
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
4
本方法用于构造某个类型。
5
调用本方法无需实例,可直接使用类名进行调用。
6
本方法描述的是使用本类型作为左操作数的有效运算符。
7
这个值是由下列位标志构成位掩码的整数。
8
无返回值。