ShaderInclude

继承: Resource < RefCounted < Object

A snippet of shader code to be included in a Shader with #include.

描述

A shader include file, saved with the .gdshaderinc extension. This class allows you to define a custom shader snippet that can be included in a Shader by using the preprocessor directive #include, followed by the file path (e.g. #include "res://shader_lib.gdshaderinc"). The snippet doesn't have to be a valid shader on its own.

属性


属性说明

String code = ""

Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。