PhysicsDirectSpaceState3DExtension

继承: PhysicsDirectSpaceState3D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.

描述

This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.

方法

bool_cast_motion ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*, info: PhysicsServer3DExtensionShapeRestInfo* ) virtual1
bool_collide_shape ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t* ) virtual1
Vector3_get_closest_point_to_object_volume ( object: RID, point: Vector3 ) virtual1 const2
int_intersect_point ( position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult*, max_results: int ) virtual1
bool_intersect_ray ( from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult* ) virtual1
int_intersect_shape ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult*, max_results: int ) virtual1
bool_rest_info ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo* ) virtual1
boolis_body_excluded_from_query ( body: RID ) const2

方法说明

bool _cast_motion ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*, info: PhysicsServer3DExtensionShapeRestInfo* ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


bool _collide_shape ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t* ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


Vector3 _get_closest_point_to_object_volume ( object: RID, point: Vector3 ) virtual1 const2

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


int _intersect_point ( position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult*, max_results: int ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


bool _intersect_ray ( from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult* ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


int _intersect_shape ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult*, max_results: int ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


bool _rest_info ( shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo* ) virtual1

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!


bool is_body_excluded_from_query ( body: RID ) const2

该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>\ 吧!

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。