AudioServer
继承: Object
Server interface for low-level audio access.
描述
AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
属性
方法
信号
bus_layout_changed ( )
Emitted when an audio bus is added, deleted, or moved.
bus_renamed ( bus_index: int
, old_name: StringName
, new_name: StringName
)
Emitted when the audio bus at bus_index
is renamed from old_name
to new_name
.
枚举
enum SpeakerMode:
SpeakerMode SPEAKER_MODE_STEREO = 0
Two or fewer speakers were detected.
SpeakerMode SPEAKER_SURROUND_31 = 1
A 3.1 channel surround setup was detected.
SpeakerMode SPEAKER_SURROUND_51 = 2
A 5.1 channel surround setup was detected.
SpeakerMode SPEAKER_SURROUND_71 = 3
A 7.1 channel surround setup was detected.
enum PlaybackType:
PlaybackType PLAYBACK_TYPE_DEFAULT = 0
实验性: 未来版本中可能会修改或移除该常量。
The playback will be considered of the type declared at ProjectSettings.audio/general/default_playback_type
.
PlaybackType PLAYBACK_TYPE_STREAM = 1
实验性: 未来版本中可能会修改或移除该常量。
Force the playback to be considered as a stream.
PlaybackType PLAYBACK_TYPE_SAMPLE = 2
实验性: 未来版本中可能会修改或移除该常量。
Force the playback to be considered as a sample. This can provide lower latency and more stable playback (with less risk of audio crackling), at the cost of having less flexibility.
Note: Only currently supported on the web platform.
Note: AudioEffect
s are not supported when playback is considered as a sample.
PlaybackType PLAYBACK_TYPE_MAX = 3
实验性: 未来版本中可能会修改或移除该常量。
Represents the size of the PlaybackType enum.
属性说明
int
bus_count = 1
Number of available audio buses.
String
input_device = "Default"
Name of the current device for audio input (see get_input_device_list
). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value "Default"
will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to "Default"
.
Note: ProjectSettings.audio/driver/enable_input
must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
String
output_device = "Default"
Name of the current device for audio output (see get_output_device_list
). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value "Default"
will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to "Default"
.
float
playback_speed_scale = 1.0
Scales the rate at which audio is played (i.e. setting it to 0.5
will make the audio be played at half its speed). See also Engine.time_scale
to affect the general simulation speed, which is independent from playback_speed_scale
.
方法说明
void
add_bus ( at_position: int
= -1 )
Adds a bus at at_position
.
void
add_bus_effect ( bus_idx: int
, effect: AudioEffect
, at_position: int
= -1 )
Adds an AudioEffect
effect to the bus bus_idx
at at_position
.
AudioBusLayout
generate_bus_layout ( ) const1
Generates an AudioBusLayout
using the available buses and effects.
int
get_bus_channels ( bus_idx: int
) const1
Returns the number of channels of the bus at index bus_idx
.
AudioEffect
get_bus_effect ( bus_idx: int
, effect_idx: int
)
Returns the AudioEffect
at position effect_idx
in bus bus_idx
.
int
get_bus_effect_count ( bus_idx: int
)
Returns the number of effects on the bus at bus_idx
.
AudioEffectInstance
get_bus_effect_instance ( bus_idx: int
, effect_idx: int
, channel: int
= 0 )
Returns the AudioEffectInstance
assigned to the given bus and effect indices (and optionally channel).
int
get_bus_index ( bus_name: StringName
) const1
Returns the index of the bus with the name bus_name
. Returns -1
if no bus with the specified name exist.
String
get_bus_name ( bus_idx: int
) const1
Returns the name of the bus with the index bus_idx
.
float
get_bus_peak_volume_left_db ( bus_idx: int
, channel: int
) const1
Returns the peak volume of the left speaker at bus index bus_idx
and channel index channel
.
float
get_bus_peak_volume_right_db ( bus_idx: int
, channel: int
) const1
Returns the peak volume of the right speaker at bus index bus_idx
and channel index channel
.
StringName
get_bus_send ( bus_idx: int
) const1
Returns the name of the bus that the bus at index bus_idx
sends to.
float
get_bus_volume_db ( bus_idx: int
) const1
Returns the volume of the bus at index bus_idx
in dB.
String
get_driver_name ( ) const1
Returns the name of the current audio driver. The default usually depends on the operating system, but may be overridden via the --audio-driver
command line argument. --headless
also automatically sets the audio driver to Dummy
. See also ProjectSettings.audio/driver/driver
.
PackedStringArray
get_input_device_list ( )
Returns the names of all audio input devices detected on the system.
Note: ProjectSettings.audio/driver/enable_input
must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
float
get_input_mix_rate ( ) const1
Returns the sample rate at the input of the AudioServer.
Returns the sample rate at the output of the AudioServer.
PackedStringArray
get_output_device_list ( )
Returns the names of all audio output devices detected on the system.
float
get_output_latency ( ) const1
Returns the audio driver's effective output latency. This is based on ProjectSettings.audio/driver/output_latency
, but the exact returned value will differ depending on the operating system and audio driver.
Note: This can be expensive; it is not recommended to call get_output_latency
every frame.
SpeakerMode get_speaker_mode ( ) const1
Returns the speaker configuration.
float
get_time_since_last_mix ( ) const1
Returns the relative time since the last mix occurred.
float
get_time_to_next_mix ( ) const1
Returns the relative time until the next mix occurs.
bool
is_bus_bypassing_effects ( bus_idx: int
) const1
If true
, the bus at index bus_idx
is bypassing effects.
bool
is_bus_effect_enabled ( bus_idx: int
, effect_idx: int
) const1
If true
, the effect at index effect_idx
on the bus at index bus_idx
is enabled.
bool
is_bus_mute ( bus_idx: int
) const1
If true
, the bus at index bus_idx
is muted.
bool
is_bus_solo ( bus_idx: int
) const1
If true
, the bus at index bus_idx
is in solo mode.
bool
is_stream_registered_as_sample ( stream: AudioStream
)
实验性: 未来版本中可能会修改或移除该方法。
If true
, the stream is registered as a sample. The engine will not have to register it before playing the sample.
If false
, the stream will have to be registered before playing it. To prevent lag spikes, register the stream as sample with register_stream_as_sample
.
void
lock ( )
Locks the audio driver's main loop.
Note: Remember to unlock it afterwards.
void
move_bus ( index: int
, to_index: int
)
Moves the bus from index index
to index to_index
.
void
register_stream_as_sample ( stream: AudioStream
)
实验性: 未来版本中可能会修改或移除该方法。
Forces the registration of a stream as a sample.
Note: Lag spikes may occur when calling this method, especially on single-threaded builds. It is suggested to call this method while loading assets, where the lag spike could be masked, instead of registering the sample right before it needs to be played.
void
remove_bus ( index: int
)
Removes the bus at index index
.
void
remove_bus_effect ( bus_idx: int
, effect_idx: int
)
Removes the effect at index effect_idx
from the bus at index bus_idx
.
void
set_bus_bypass_effects ( bus_idx: int
, enable: bool
)
If true
, the bus at index bus_idx
is bypassing effects.
void
set_bus_effect_enabled ( bus_idx: int
, effect_idx: int
, enabled: bool
)
If true
, the effect at index effect_idx
on the bus at index bus_idx
is enabled.
void
set_bus_layout ( bus_layout: AudioBusLayout
)
Overwrites the currently used AudioBusLayout
.
void
set_bus_mute ( bus_idx: int
, enable: bool
)
If true
, the bus at index bus_idx
is muted.
void
set_bus_name ( bus_idx: int
, name: String
)
Sets the name of the bus at index bus_idx
to name
.
void
set_bus_send ( bus_idx: int
, send: StringName
)
Connects the output of the bus at bus_idx
to the bus named send
.
void
set_bus_solo ( bus_idx: int
, enable: bool
)
If true
, the bus at index bus_idx
is in solo mode.
void
set_bus_volume_db ( bus_idx: int
, volume_db: float
)
Sets the volume of the bus at index bus_idx
to volume_db
.
void
set_enable_tagging_used_audio_streams ( enable: bool
)
If set to true
, all instances of AudioStreamPlayback
will call AudioStreamPlayback._tag_used_streams
every mix step.
Note: This is enabled by default in the editor, as it is used by editor plugins for the audio stream previews.
void
swap_bus_effects ( bus_idx: int
, effect_idx: int
, by_effect_idx: int
)
Swaps the position of two effects in bus bus_idx
.
void
unlock ( )
Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。