HMACContext
继承: RefCounted
< Object
Used to create an HMAC for a message using a key.
描述
The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once.
extends Node
var ctx = HMACContext.new()
func _ready():
var key = "supersecret".to_utf8_buffer()
var err = ctx.start(HashingContext.HASH_SHA256, key)
assert(err == OK)
var msg1 = "this is ".to_utf8_buffer()
var msg2 = "super duper secret".to_utf8_buffer()
err = ctx.update(msg1)
assert(err == OK)
err = ctx.update(msg2)
assert(err == OK)
var hmac = ctx.finish()
print(hmac.hex_encode())
using Godot;
using System.Diagnostics;
public partial class MyNode : Node
{
private HmacContext _ctx = new HmacContext();
public override void _Ready()
{
byte[] key = "supersecret".ToUtf8Buffer();
Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
Debug.Assert(err == Error.Ok);
byte[] msg1 = "this is ".ToUtf8Buffer();
byte[] msg2 = "super duper secret".ToUtf8Buffer();
err = _ctx.Update(msg1);
Debug.Assert(err == Error.Ok);
err = _ctx.Update(msg2);
Debug.Assert(err == Error.Ok);
byte[] hmac = _ctx.Finish();
GD.Print(hmac.HexEncode());
}
}
方法
PackedByteArray | finish ( ) |
Error | start ( hash_type: HashType, key: PackedByteArray ) |
Error | update ( data: PackedByteArray ) |
方法说明
PackedByteArray
finish ( )
Returns the resulting HMAC. If the HMAC failed, an empty PackedByteArray
is returned.
Error start ( hash_type: HashType, key: PackedByteArray
)
Initializes the HMACContext. This method cannot be called again on the same HMACContext until finish
has been called.
Error update ( data: PackedByteArray
)
Updates the message to be HMACed. This can be called multiple times before finish
is called to append data
to the message, but cannot be called until start
has been called.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。