SkeletonModification2DFABRIK
实验性: This class may be changed or removed in future versions.
继承: SkeletonModification2D
< Resource
< RefCounted
< Object
A modification that uses FABRIK to manipulate a series of Bone2D
nodes to reach a target.
描述
This SkeletonModification2D
uses an algorithm called Forward And Backward Reaching Inverse Kinematics, or FABRIK, to rotate a bone chain so that it reaches a target.
FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. Then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other.
Because of how FABRIK works, it often gives more natural results than those seen in SkeletonModification2DCCDIK
. FABRIK also supports angle constraints, which are fully taken into account when solving.
Note: The FABRIK modifier has fabrik_joints
, which are the data objects that hold the data for each joint in the FABRIK chain. This is different from Bone2D
nodes! FABRIK joints hold the data needed for each Bone2D
in the bone chain used by FABRIK.
To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result.
属性
方法
NodePath | get_fabrik_joint_bone2d_node ( joint_idx: int ) const1 |
int | get_fabrik_joint_bone_index ( joint_idx: int ) const1 |
Vector2 | get_fabrik_joint_magnet_position ( joint_idx: int ) const1 |
bool | get_fabrik_joint_use_target_rotation ( joint_idx: int ) const1 |
void | set_fabrik_joint_bone2d_node ( joint_idx: int , bone2d_nodepath: NodePath ) |
void | set_fabrik_joint_bone_index ( joint_idx: int , bone_idx: int ) |
void | set_fabrik_joint_magnet_position ( joint_idx: int , magnet_position: Vector2 ) |
void | set_fabrik_joint_use_target_rotation ( joint_idx: int , use_target_rotation: bool ) |
属性说明
int
fabrik_data_chain_length = 0
The number of FABRIK joints in the FABRIK modification.
NodePath
target_nodepath = NodePath("")
The NodePath to the node that is the target for the FABRIK modification. This node is what the FABRIK chain will attempt to rotate the bone chain to.
方法说明
NodePath
get_fabrik_joint_bone2d_node ( joint_idx: int
) const1
Returns the Bone2D
node assigned to the FABRIK joint at joint_idx
.
int
get_fabrik_joint_bone_index ( joint_idx: int
) const1
Returns the index of the Bone2D
node assigned to the FABRIK joint at joint_idx
.
Vector2
get_fabrik_joint_magnet_position ( joint_idx: int
) const1
Returns the magnet position vector for the joint at joint_idx
.
bool
get_fabrik_joint_use_target_rotation ( joint_idx: int
) const1
Returns whether the joint is using the target's rotation rather than allowing FABRIK to rotate the joint. This option only applies to the tip/final joint in the chain.
void
set_fabrik_joint_bone2d_node ( joint_idx: int
, bone2d_nodepath: NodePath
)
Sets the Bone2D
node assigned to the FABRIK joint at joint_idx
.
void
set_fabrik_joint_bone_index ( joint_idx: int
, bone_idx: int
)
Sets the bone index, bone_idx
, of the FABRIK joint at joint_idx
. When possible, this will also update the bone2d_node
of the FABRIK joint based on data provided by the linked skeleton.
void
set_fabrik_joint_magnet_position ( joint_idx: int
, magnet_position: Vector2
)
Sets the magnet position vector for the joint at joint_idx
.
void
set_fabrik_joint_use_target_rotation ( joint_idx: int
, use_target_rotation: bool
)
Sets whether the joint at joint_idx
will use the target node's rotation rather than letting FABRIK rotate the node.
Note: This option only works for the tip/final joint in the chain. For all other nodes, this option will be ignored.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
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本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。