NoiseTexture3D

继承: Texture3D < Texture < Resource < RefCounted < Object

A 3D texture filled with noise generated by a Noise object.

描述

Uses the FastNoiseLite library or other noise generators to fill the texture data of your desired size.

The class uses Thread s to generate the texture data internally, so Texture3D.get_data may return null if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image:


    var texture = NoiseTexture3D.new()
    texture.noise = FastNoiseLite.new()
    await texture.changed
    var data = texture.get_data()

属性


属性说明

Gradient color_ramp

A Gradient which is used to map the luminance of each pixel to a color value.


int depth = 64

  • void set_depth ( value: int )
  • int get_depth ( )

Depth of the generated texture (in pixels).


int height = 64

  • void set_height ( value: int )
  • int get_height ( )

Height of the generated texture (in pixels).


bool invert = false

  • void set_invert ( value: bool )
  • bool get_invert ( )

If true, inverts the noise texture. White becomes black, black becomes white.


Noise noise

  • void set_noise ( value: Noise )
  • Noise get_noise ( )

The instance of the Noise object.


bool normalize = true

  • void set_normalize ( value: bool )
  • bool is_normalized ( )

If true, the noise image coming from the noise generator is normalized to the range 0.0 to 1.0.

Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.


bool seamless = false

  • void set_seamless ( value: bool )
  • bool get_seamless ( )

If true, a seamless texture is requested from the Noise resource.

Note: Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used Noise resource. This is because some implementations use higher dimensions for generating seamless noise.

Note: The default FastNoiseLite implementation uses the fallback path for seamless generation. If using a width, height or depth lower than the default, you may need to increase seamless_blend_skirt to make seamless blending more effective.


float seamless_blend_skirt = 0.1

  • void set_seamless_blend_skirt ( value: float )
  • float get_seamless_blend_skirt ( )

Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See Noise for further details.

Note: If using a width, height or depth lower than the default, you may need to increase seamless_blend_skirt to make seamless blending more effective.


int width = 64

  • void set_width ( value: int )
  • int get_width ( )

Width of the generated texture (in pixels).

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。