VisualShaderNodeFloatParameter
继承: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A scalar float parameter to be used within the visual shader graph.
描述
Translated to uniform float in the shader language.
属性
枚举
enum Hint:
Hint HINT_NONE = 0
No hint used.
Hint HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.
Hint HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
属性说明
float default_value = 0.0
A default value to be assigned within the shader.
bool default_value_enabled = false
Enables usage of the default_value.
Hint hint = 0
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
float max = 1.0
Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float min = 0.0
Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float step = 0.1
Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。