InputEventMouse
继承: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object
派生: InputEventMouseButton, InputEventMouseMotion
Base input event type for mouse events.
描述
Stores general information about mouse events.
属性
属性说明
MouseButtonMask button_mask = 0
voidset_button_mask ( value: MouseButtonMask )- MouseButtonMask get_button_mask ( )
The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.
Vector2 global_position = Vector2(0, 0)
When received in Node._input or Node._unhandled_input, returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in Control._gui_input, returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
Vector2 position = Vector2(0, 0)
When received in Node._input or Node._unhandled_input, returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in Control._gui_input, returns the mouse's position in the Control using the local coordinate system of the Control.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。