LightmapProbe

继承: Node3D < Node < Object

Represents a single manually placed probe for dynamic object lighting with LightmapGI.

描述

LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI. Lightmap probes affect the lighting of GeometryInstance3D-derived nodes that have their GeometryInstance3D.gi_mode set to GeometryInstance3D.GI_MODE_DYNAMIC.

Typically, LightmapGI probes are placed automatically by setting LightmapGI.generate_probes_subdiv to a value other than LightmapGI.GENERATE_PROBES_DISABLED. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.

Note: LightmapProbe nodes that are placed after baking lightmaps are ignored by dynamic objects. You must bake lightmaps again after creating or modifying LightmapProbe s for the probes to be effective.

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本方法通常需要用户覆盖才能生效。

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本方法无副作用,不会修改该实例的任何成员变量。

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本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

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本方法用于构造某个类型。

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调用本方法无需实例,可直接使用类名进行调用。

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本方法描述的是使用本类型作为左操作数的有效运算符。

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这个值是由下列位标志构成位掩码的整数。

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无返回值。