VisualShaderNodeFloatOp

继承: VisualShaderNode < Resource < RefCounted < Object

A floating-point scalar operator to be used within the visual shader graph.

描述

Applies operator to two floating-point inputs: a and b.

属性


枚举

enum Operator:

Operator OP_ADD = 0

Sums two numbers using a + b.

Operator OP_SUB = 1

Subtracts two numbers using a - b.

Operator OP_MUL = 2

Multiplies two numbers using a * b.

Operator OP_DIV = 3

Divides two numbers using a / b.

Operator OP_MOD = 4

Calculates the remainder of two numbers. Translates to mod(a, b) in the Godot Shader Language.

Operator OP_POW = 5

Raises the a to the power of b. Translates to pow(a, b) in the Godot Shader Language.

Operator OP_MAX = 6

Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.

Operator OP_MIN = 7

Returns the lesser of two numbers. Translates to min(a, b) in the Godot Shader Language.

Operator OP_ATAN2 = 8

Returns the arc-tangent of the parameters. Translates to atan(a, b) in the Godot Shader Language.

Operator OP_STEP = 9

Generates a step function by comparing b (x) to a (edge). Returns 0.0 if x is smaller than edge and otherwise 1.0. Translates to step(a, b) in the Godot Shader Language.

Operator OP_ENUM_SIZE = 10

Represents the size of the Operator enum.


属性说明

Operator operator = 0

An operator to be applied to the inputs. See Operator for options.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。