VisualShaderNode
继承: Resource
< RefCounted
< Object
派生: VisualShaderNodeBillboard
, VisualShaderNodeClamp
, VisualShaderNodeColorFunc
, VisualShaderNodeColorOp
, VisualShaderNodeCompare
, VisualShaderNodeConstant
, VisualShaderNodeCubemap
, VisualShaderNodeCustom
, VisualShaderNodeDerivativeFunc
, VisualShaderNodeDeterminant
, VisualShaderNodeDistanceFade
, VisualShaderNodeDotProduct
, VisualShaderNodeFloatFunc
, VisualShaderNodeFloatOp
, VisualShaderNodeFresnel
, VisualShaderNodeIf
, VisualShaderNodeInput
, VisualShaderNodeIntFunc
, VisualShaderNodeIntOp
, VisualShaderNodeIs
, VisualShaderNodeLinearSceneDepth
, VisualShaderNodeMix
, VisualShaderNodeMultiplyAdd
, VisualShaderNodeOuterProduct
, VisualShaderNodeOutput
, VisualShaderNodeParameter
, VisualShaderNodeParameterRef
, VisualShaderNodeParticleAccelerator
, VisualShaderNodeParticleConeVelocity
, VisualShaderNodeParticleEmit
, VisualShaderNodeParticleEmitter
, VisualShaderNodeParticleMultiplyByAxisAngle
, VisualShaderNodeParticleRandomness
, VisualShaderNodeProximityFade
, VisualShaderNodeRandomRange
, VisualShaderNodeRemap
, VisualShaderNodeReroute
, VisualShaderNodeResizableBase
, VisualShaderNodeRotationByAxis
, VisualShaderNodeSample3D
, VisualShaderNodeScreenNormalWorldSpace
, VisualShaderNodeScreenUVToSDF
, VisualShaderNodeSDFRaymarch
, VisualShaderNodeSDFToScreenUV
, VisualShaderNodeSmoothStep
, VisualShaderNodeStep
, VisualShaderNodeSwitch
, VisualShaderNodeTexture
, VisualShaderNodeTextureSDF
, VisualShaderNodeTextureSDFNormal
, VisualShaderNodeTransformCompose
, VisualShaderNodeTransformDecompose
, VisualShaderNodeTransformFunc
, VisualShaderNodeTransformOp
, VisualShaderNodeTransformVecMult
, VisualShaderNodeUIntFunc
, VisualShaderNodeUIntOp
, VisualShaderNodeUVFunc
, VisualShaderNodeUVPolarCoord
, VisualShaderNodeVarying
, VisualShaderNodeVectorBase
, VisualShaderNodeWorldPositionFromDepth
Base class for VisualShader
nodes. Not related to scene nodes.
描述
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node also has connection ports that allow to connect it to another nodes and control the flow of the shader.
属性
方法
void | clear_default_input_values ( ) |
int | get_default_input_port ( type: PortType ) const1 |
Array | get_default_input_values ( ) const1 |
Variant | get_input_port_default_value ( port: int ) const1 |
void | remove_input_port_default_value ( port: int ) |
void | set_default_input_values ( values: Array ) |
void | set_input_port_default_value ( port: int , value: Variant , prev_value: Variant = null ) |
枚举
enum PortType:
PortType PORT_TYPE_SCALAR = 0
Floating-point scalar. Translated to float
type in shader code.
PortType PORT_TYPE_SCALAR_INT = 1
Integer scalar. Translated to int
type in shader code.
PortType PORT_TYPE_SCALAR_UINT = 2
Unsigned integer scalar. Translated to uint
type in shader code.
PortType PORT_TYPE_VECTOR_2D = 3
2D vector of floating-point values. Translated to vec2
type in shader code.
PortType PORT_TYPE_VECTOR_3D = 4
3D vector of floating-point values. Translated to vec3
type in shader code.
PortType PORT_TYPE_VECTOR_4D = 5
4D vector of floating-point values. Translated to vec4
type in shader code.
PortType PORT_TYPE_BOOLEAN = 6
Boolean type. Translated to bool
type in shader code.
PortType PORT_TYPE_TRANSFORM = 7
Transform type. Translated to mat4
type in shader code.
PortType PORT_TYPE_SAMPLER = 8
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
PortType PORT_TYPE_MAX = 9
Represents the size of the PortType enum.
属性说明
int
linked_parent_graph_frame = -1
Represents the index of the frame this node is linked to. If set to -1
the node is not linked to any frame.
int
output_port_for_preview = -1
Sets the output port index which will be showed for preview. If set to -1
no port will be open for preview.
方法说明
void
clear_default_input_values ( )
Clears the default input ports value.
int
get_default_input_port ( type: PortType ) const1
Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Array
get_default_input_values ( ) const1
Returns an Array
containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...]
.
Variant
get_input_port_default_value ( port: int
) const1
Returns the default value of the input port
.
void
remove_input_port_default_value ( port: int
)
Removes the default value of the input port
.
void
set_default_input_values ( values: Array
)
Sets the default input ports values using an Array
of the form [index0, value0, index1, value1, ...]
. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]
.
void
set_input_port_default_value ( port: int
, value: Variant
, prev_value: Variant
= null )
Sets the default value
for the selected input port
.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。