VisualShaderNode
继承: Resource < RefCounted < Object
派生: VisualShaderNodeBillboard, VisualShaderNodeClamp, VisualShaderNodeColorFunc, VisualShaderNodeColorOp, VisualShaderNodeCompare, VisualShaderNodeConstant, VisualShaderNodeCubemap, VisualShaderNodeCustom, VisualShaderNodeDerivativeFunc, VisualShaderNodeDeterminant, VisualShaderNodeDistanceFade, VisualShaderNodeDotProduct, VisualShaderNodeFloatFunc, VisualShaderNodeFloatOp, VisualShaderNodeFresnel, VisualShaderNodeIf, VisualShaderNodeInput, VisualShaderNodeIntFunc, VisualShaderNodeIntOp, VisualShaderNodeIs, VisualShaderNodeLinearSceneDepth, VisualShaderNodeMix, VisualShaderNodeMultiplyAdd, VisualShaderNodeOuterProduct, VisualShaderNodeOutput, VisualShaderNodeParameter, VisualShaderNodeParameterRef, VisualShaderNodeParticleAccelerator, VisualShaderNodeParticleConeVelocity, VisualShaderNodeParticleEmit, VisualShaderNodeParticleEmitter, VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNodeParticleRandomness, VisualShaderNodeProximityFade, VisualShaderNodeRandomRange, VisualShaderNodeRemap, VisualShaderNodeReroute, VisualShaderNodeResizableBase, VisualShaderNodeRotationByAxis, VisualShaderNodeSample3D, VisualShaderNodeScreenNormalWorldSpace, VisualShaderNodeScreenUVToSDF, VisualShaderNodeSDFRaymarch, VisualShaderNodeSDFToScreenUV, VisualShaderNodeSmoothStep, VisualShaderNodeStep, VisualShaderNodeSwitch, VisualShaderNodeTexture, VisualShaderNodeTextureSDF, VisualShaderNodeTextureSDFNormal, VisualShaderNodeTransformCompose, VisualShaderNodeTransformDecompose, VisualShaderNodeTransformFunc, VisualShaderNodeTransformOp, VisualShaderNodeTransformVecMult, VisualShaderNodeUIntFunc, VisualShaderNodeUIntOp, VisualShaderNodeUVFunc, VisualShaderNodeUVPolarCoord, VisualShaderNodeVarying, VisualShaderNodeVectorBase, VisualShaderNodeWorldPositionFromDepth
Base class for VisualShader nodes. Not related to scene nodes.
描述
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node also has connection ports that allow to connect it to another nodes and control the flow of the shader.
属性
方法
void | clear_default_input_values ( ) |
int | get_default_input_port ( type: PortType ) const1 |
Array | get_default_input_values ( ) const1 |
Variant | get_input_port_default_value ( port: int ) const1 |
void | remove_input_port_default_value ( port: int ) |
void | set_default_input_values ( values: Array ) |
void | set_input_port_default_value ( port: int, value: Variant, prev_value: Variant = null ) |
枚举
enum PortType:
PortType PORT_TYPE_SCALAR = 0
Floating-point scalar. Translated to float type in shader code.
PortType PORT_TYPE_SCALAR_INT = 1
Integer scalar. Translated to int type in shader code.
PortType PORT_TYPE_SCALAR_UINT = 2
Unsigned integer scalar. Translated to uint type in shader code.
PortType PORT_TYPE_VECTOR_2D = 3
2D vector of floating-point values. Translated to vec2 type in shader code.
PortType PORT_TYPE_VECTOR_3D = 4
3D vector of floating-point values. Translated to vec3 type in shader code.
PortType PORT_TYPE_VECTOR_4D = 5
4D vector of floating-point values. Translated to vec4 type in shader code.
PortType PORT_TYPE_BOOLEAN = 6
Boolean type. Translated to bool type in shader code.
PortType PORT_TYPE_TRANSFORM = 7
Transform type. Translated to mat4 type in shader code.
PortType PORT_TYPE_SAMPLER = 8
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
PortType PORT_TYPE_MAX = 9
Represents the size of the PortType enum.
属性说明
int linked_parent_graph_frame = -1
Represents the index of the frame this node is linked to. If set to -1 the node is not linked to any frame.
int output_port_for_preview = -1
Sets the output port index which will be showed for preview. If set to -1 no port will be open for preview.
方法说明
void clear_default_input_values ( )
Clears the default input ports value.
int get_default_input_port ( type: PortType ) const1
Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Array get_default_input_values ( ) const1
Returns an Array containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...].
Variant get_input_port_default_value ( port: int ) const1
Returns the default value of the input port.
void remove_input_port_default_value ( port: int )
Removes the default value of the input port.
void set_default_input_values ( values: Array )
Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)].
void set_input_port_default_value ( port: int, value: Variant, prev_value: Variant = null )
Sets the default value for the selected input port.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。