MenuButton
继承: Button < BaseButton < Control < CanvasItem < Node < Object
A button that brings up a PopupMenu when clicked.
描述
A button that brings up a PopupMenu when clicked. To create new items inside this PopupMenu, use get_popup().add_item("My Item Name"). You can also create them directly from Godot editor's inspector.
See also BaseButton which contains common properties and methods associated with this node.
属性
| ActionMode | action_mode |
bool | flat |
| FocusMode | focus_mode |
int | item_count |
bool | switch_on_hover |
bool | toggle_mode |
方法
PopupMenu | get_popup ( ) const1 |
void | set_disable_shortcuts ( disabled: bool ) |
void | show_popup ( ) |
信号
about_to_popup ( )
Emitted when the PopupMenu of this MenuButton is about to show.
属性说明
int item_count = 0
The number of items currently in the list.
bool switch_on_hover = false
If true, when the cursor hovers above another MenuButton within the same parent which also has switch_on_hover enabled, it will close the current MenuButton and open the other one.
方法说明
PopupMenu get_popup ( ) const1
Returns the PopupMenu contained in this button.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible property.
void set_disable_shortcuts ( disabled: bool )
If true, shortcuts are disabled and cannot be used to trigger the button.
void show_popup ( )
Adjusts popup position and sizing for the MenuButton, then shows the PopupMenu. Prefer this over using get_popup().popup().
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。