World3D

继承: Resource < RefCounted < Object

A resource that holds all components of a 3D world, such as a visual scenario and a physics space.

描述

Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.

属性


属性说明

CameraAttributes camera_attributes

The default CameraAttributes resource to use if none set on the Camera3D.


PhysicsDirectSpaceState3D direct_space_state

Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.


Environment environment

The World3D's Environment.


Environment fallback_environment

The World3D's fallback environment will be used if environment fails or is missing.


RID navigation_map

  • RID get_navigation_map ( )

The RID of this world's navigation map. Used by the NavigationServer3D.


RID scenario

  • RID get_scenario ( )

The World3D's visual scenario.


RID space

  • RID get_space ( )

The World3D's physics space.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。