PhysicsServer2DExtension

继承: PhysicsServer2D < Object

Provides virtual methods that can be overridden to create custom PhysicsServer2D implementations.

描述

This class extends PhysicsServer2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsServer2D.

方法

void_area_add_shape ( area: RID, shape: RID, transform: Transform2D, disabled: bool ) virtual1
void_area_attach_canvas_instance_id ( area: RID, id: int ) virtual1
void_area_attach_object_instance_id ( area: RID, id: int ) virtual1
void_area_clear_shapes ( area: RID ) virtual1
RID_area_create ( ) virtual1
int_area_get_canvas_instance_id ( area: RID ) virtual1 const2
int_area_get_collision_layer ( area: RID ) virtual1 const2
int_area_get_collision_mask ( area: RID ) virtual1 const2
int_area_get_object_instance_id ( area: RID ) virtual1 const2
Variant_area_get_param ( area: RID, param: AreaParameter ) virtual1 const2
RID_area_get_shape ( area: RID, shape_idx: int ) virtual1 const2
int_area_get_shape_count ( area: RID ) virtual1 const2
Transform2D_area_get_shape_transform ( area: RID, shape_idx: int ) virtual1 const2
RID_area_get_space ( area: RID ) virtual1 const2
Transform2D_area_get_transform ( area: RID ) virtual1 const2
void_area_remove_shape ( area: RID, shape_idx: int ) virtual1
void_area_set_area_monitor_callback ( area: RID, callback: Callable ) virtual1
void_area_set_collision_layer ( area: RID, layer: int ) virtual1
void_area_set_collision_mask ( area: RID, mask: int ) virtual1
void_area_set_monitor_callback ( area: RID, callback: Callable ) virtual1
void_area_set_monitorable ( area: RID, monitorable: bool ) virtual1
void_area_set_param ( area: RID, param: AreaParameter, value: Variant ) virtual1
void_area_set_pickable ( area: RID, pickable: bool ) virtual1
void_area_set_shape ( area: RID, shape_idx: int, shape: RID ) virtual1
void_area_set_shape_disabled ( area: RID, shape_idx: int, disabled: bool ) virtual1
void_area_set_shape_transform ( area: RID, shape_idx: int, transform: Transform2D ) virtual1
void_area_set_space ( area: RID, space: RID ) virtual1
void_area_set_transform ( area: RID, transform: Transform2D ) virtual1
void_body_add_collision_exception ( body: RID, excepted_body: RID ) virtual1
void_body_add_constant_central_force ( body: RID, force: Vector2 ) virtual1
void_body_add_constant_force ( body: RID, force: Vector2, position: Vector2 ) virtual1
void_body_add_constant_torque ( body: RID, torque: float ) virtual1
void_body_add_shape ( body: RID, shape: RID, transform: Transform2D, disabled: bool ) virtual1
void_body_apply_central_force ( body: RID, force: Vector2 ) virtual1
void_body_apply_central_impulse ( body: RID, impulse: Vector2 ) virtual1
void_body_apply_force ( body: RID, force: Vector2, position: Vector2 ) virtual1
void_body_apply_impulse ( body: RID, impulse: Vector2, position: Vector2 ) virtual1
void_body_apply_torque ( body: RID, torque: float ) virtual1
void_body_apply_torque_impulse ( body: RID, impulse: float ) virtual1
void_body_attach_canvas_instance_id ( body: RID, id: int ) virtual1
void_body_attach_object_instance_id ( body: RID, id: int ) virtual1
void_body_clear_shapes ( body: RID ) virtual1
bool_body_collide_shape ( body: RID, body_shape: int, shape: RID, shape_xform: Transform2D, motion: Vector2, results: void*, result_max: int, result_count: int32_t* ) virtual1
RID_body_create ( ) virtual1
int_body_get_canvas_instance_id ( body: RID ) virtual1 const2
Array RID_body_get_collision_exceptions ( body: RID ) virtual1 const2
int_body_get_collision_layer ( body: RID ) virtual1 const2
int_body_get_collision_mask ( body: RID ) virtual1 const2
float_body_get_collision_priority ( body: RID ) virtual1 const2
Vector2_body_get_constant_force ( body: RID ) virtual1 const2
float_body_get_constant_torque ( body: RID ) virtual1 const2
float_body_get_contacts_reported_depth_threshold ( body: RID ) virtual1 const2
CCDMode_body_get_continuous_collision_detection_mode ( body: RID ) virtual1 const2
PhysicsDirectBodyState2D_body_get_direct_state ( body: RID ) virtual1
int_body_get_max_contacts_reported ( body: RID ) virtual1 const2
BodyMode_body_get_mode ( body: RID ) virtual1 const2
int_body_get_object_instance_id ( body: RID ) virtual1 const2
Variant_body_get_param ( body: RID, param: BodyParameter ) virtual1 const2
RID_body_get_shape ( body: RID, shape_idx: int ) virtual1 const2
int_body_get_shape_count ( body: RID ) virtual1 const2
Transform2D_body_get_shape_transform ( body: RID, shape_idx: int ) virtual1 const2
RID_body_get_space ( body: RID ) virtual1 const2
Variant_body_get_state ( body: RID, state: BodyState ) virtual1 const2
bool_body_is_omitting_force_integration ( body: RID ) virtual1 const2
void_body_remove_collision_exception ( body: RID, excepted_body: RID ) virtual1
void_body_remove_shape ( body: RID, shape_idx: int ) virtual1
void_body_reset_mass_properties ( body: RID ) virtual1
void_body_set_axis_velocity ( body: RID, axis_velocity: Vector2 ) virtual1
void_body_set_collision_layer ( body: RID, layer: int ) virtual1
void_body_set_collision_mask ( body: RID, mask: int ) virtual1
void_body_set_collision_priority ( body: RID, priority: float ) virtual1
void_body_set_constant_force ( body: RID, force: Vector2 ) virtual1
void_body_set_constant_torque ( body: RID, torque: float ) virtual1
void_body_set_contacts_reported_depth_threshold ( body: RID, threshold: float ) virtual1
void_body_set_continuous_collision_detection_mode ( body: RID, mode: CCDMode ) virtual1
void_body_set_force_integration_callback ( body: RID, callable: Callable, userdata: Variant ) virtual1
void_body_set_max_contacts_reported ( body: RID, amount: int ) virtual1
void_body_set_mode ( body: RID, mode: BodyMode ) virtual1
void_body_set_omit_force_integration ( body: RID, enable: bool ) virtual1
void_body_set_param ( body: RID, param: BodyParameter, value: Variant ) virtual1
void_body_set_pickable ( body: RID, pickable: bool ) virtual1
void_body_set_shape ( body: RID, shape_idx: int, shape: RID ) virtual1
void_body_set_shape_as_one_way_collision ( body: RID, shape_idx: int, enable: bool, margin: float ) virtual1
void_body_set_shape_disabled ( body: RID, shape_idx: int, disabled: bool ) virtual1
void_body_set_shape_transform ( body: RID, shape_idx: int, transform: Transform2D ) virtual1
void_body_set_space ( body: RID, space: RID ) virtual1
void_body_set_state ( body: RID, state: BodyState, value: Variant ) virtual1
void_body_set_state_sync_callback ( body: RID, callable: Callable ) virtual1
bool_body_test_motion ( body: RID, from: Transform2D, motion: Vector2, margin: float, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer2DExtensionMotionResult* ) virtual1 const2
RID_capsule_shape_create ( ) virtual1
RID_circle_shape_create ( ) virtual1
RID_concave_polygon_shape_create ( ) virtual1
RID_convex_polygon_shape_create ( ) virtual1
float_damped_spring_joint_get_param ( joint: RID, param: DampedSpringParam ) virtual1 const2
void_damped_spring_joint_set_param ( joint: RID, param: DampedSpringParam, value: float ) virtual1
void_end_sync ( ) virtual1
void_finish ( ) virtual1
void_flush_queries ( ) virtual1
void_free_rid ( rid: RID ) virtual1
int_get_process_info ( process_info: ProcessInfo ) virtual1
void_init ( ) virtual1
bool_is_flushing_queries ( ) virtual1 const2
void_joint_clear ( joint: RID ) virtual1
RID_joint_create ( ) virtual1
void_joint_disable_collisions_between_bodies ( joint: RID, disable: bool ) virtual1
float_joint_get_param ( joint: RID, param: JointParam ) virtual1 const2
JointType_joint_get_type ( joint: RID ) virtual1 const2
bool_joint_is_disabled_collisions_between_bodies ( joint: RID ) virtual1 const2
void_joint_make_damped_spring ( joint: RID, anchor_a: Vector2, anchor_b: Vector2, body_a: RID, body_b: RID ) virtual1
void_joint_make_groove ( joint: RID, a_groove1: Vector2, a_groove2: Vector2, b_anchor: Vector2, body_a: RID, body_b: RID ) virtual1
void_joint_make_pin ( joint: RID, anchor: Vector2, body_a: RID, body_b: RID ) virtual1
void_joint_set_param ( joint: RID, param: JointParam, value: float ) virtual1
bool_pin_joint_get_flag ( joint: RID, flag: PinJointFlag ) virtual1 const2
float_pin_joint_get_param ( joint: RID, param: PinJointParam ) virtual1 const2
void_pin_joint_set_flag ( joint: RID, flag: PinJointFlag, enabled: bool ) virtual1
void_pin_joint_set_param ( joint: RID, param: PinJointParam, value: float ) virtual1
RID_rectangle_shape_create ( ) virtual1
RID_segment_shape_create ( ) virtual1
RID_separation_ray_shape_create ( ) virtual1
void_set_active ( active: bool ) virtual1
bool_shape_collide ( shape_A: RID, xform_A: Transform2D, motion_A: Vector2, shape_B: RID, xform_B: Transform2D, motion_B: Vector2, results: void*, result_max: int, result_count: int32_t* ) virtual1
float_shape_get_custom_solver_bias ( shape: RID ) virtual1 const2
Variant_shape_get_data ( shape: RID ) virtual1 const2
ShapeType_shape_get_type ( shape: RID ) virtual1 const2
void_shape_set_custom_solver_bias ( shape: RID, bias: float ) virtual1
void_shape_set_data ( shape: RID, data: Variant ) virtual1
RID_space_create ( ) virtual1
int_space_get_contact_count ( space: RID ) virtual1 const2
PackedVector2Array_space_get_contacts ( space: RID ) virtual1 const2
PhysicsDirectSpaceState2D_space_get_direct_state ( space: RID ) virtual1
float_space_get_param ( space: RID, param: SpaceParameter ) virtual1 const2
bool_space_is_active ( space: RID ) virtual1 const2
void_space_set_active ( space: RID, active: bool ) virtual1
void_space_set_debug_contacts ( space: RID, max_contacts: int ) virtual1
void_space_set_param ( space: RID, param: SpaceParameter, value: float ) virtual1
void_step ( step: float ) virtual1
void_sync ( ) virtual1
RID_world_boundary_shape_create ( ) virtual1
boolbody_test_motion_is_excluding_body ( body: RID ) const2
boolbody_test_motion_is_excluding_object ( object: int ) const2

方法说明

void _area_add_shape ( area: RID, shape: RID, transform: Transform2D, disabled: bool ) virtual1

Overridable version of PhysicsServer2D.area_add_shape.


void _area_attach_canvas_instance_id ( area: RID, id: int ) virtual1

Overridable version of PhysicsServer2D.area_attach_canvas_instance_id.


void _area_attach_object_instance_id ( area: RID, id: int ) virtual1

Overridable version of PhysicsServer2D.area_attach_object_instance_id.


void _area_clear_shapes ( area: RID ) virtual1

Overridable version of PhysicsServer2D.area_clear_shapes.


RID _area_create ( ) virtual1

Overridable version of PhysicsServer2D.area_create.


int _area_get_canvas_instance_id ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_canvas_instance_id.


int _area_get_collision_layer ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_collision_layer.


int _area_get_collision_mask ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_collision_mask.


int _area_get_object_instance_id ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_object_instance_id.


Variant _area_get_param ( area: RID, param: AreaParameter ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_param.


RID _area_get_shape ( area: RID, shape_idx: int ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_shape.


int _area_get_shape_count ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_shape_count.


Transform2D _area_get_shape_transform ( area: RID, shape_idx: int ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_shape_transform.


RID _area_get_space ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_space.


Transform2D _area_get_transform ( area: RID ) virtual1 const2

Overridable version of PhysicsServer2D.area_get_transform.


void _area_remove_shape ( area: RID, shape_idx: int ) virtual1

Overridable version of PhysicsServer2D.area_remove_shape.


void _area_set_area_monitor_callback ( area: RID, callback: Callable ) virtual1

Overridable version of PhysicsServer2D.area_set_area_monitor_callback.


void _area_set_collision_layer ( area: RID, layer: int ) virtual1

Overridable version of PhysicsServer2D.area_set_collision_layer.


void _area_set_collision_mask ( area: RID, mask: int ) virtual1

Overridable version of PhysicsServer2D.area_set_collision_mask.


void _area_set_monitor_callback ( area: RID, callback: Callable ) virtual1

Overridable version of PhysicsServer2D.area_set_monitor_callback.


void _area_set_monitorable ( area: RID, monitorable: bool ) virtual1

Overridable version of PhysicsServer2D.area_set_monitorable.


void _area_set_param ( area: RID, param: AreaParameter, value: Variant ) virtual1

Overridable version of PhysicsServer2D.area_set_param.


void _area_set_pickable ( area: RID, pickable: bool ) virtual1

If set to true, allows the area with the given RID to detect mouse inputs when the mouse cursor is hovering on it.

Overridable version of PhysicsServer2D's internal area_set_pickable method. Corresponds to CollisionObject2D.input_pickable.


void _area_set_shape ( area: RID, shape_idx: int, shape: RID ) virtual1

Overridable version of PhysicsServer2D.area_set_shape.


void _area_set_shape_disabled ( area: RID, shape_idx: int, disabled: bool ) virtual1

Overridable version of PhysicsServer2D.area_set_shape_disabled.


void _area_set_shape_transform ( area: RID, shape_idx: int, transform: Transform2D ) virtual1

Overridable version of PhysicsServer2D.area_set_shape_transform.


void _area_set_space ( area: RID, space: RID ) virtual1

Overridable version of PhysicsServer2D.area_set_space.


void _area_set_transform ( area: RID, transform: Transform2D ) virtual1

Overridable version of PhysicsServer2D.area_set_transform.


void _body_add_collision_exception ( body: RID, excepted_body: RID ) virtual1

Overridable version of PhysicsServer2D.body_add_collision_exception.


void _body_add_constant_central_force ( body: RID, force: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_add_constant_central_force.


void _body_add_constant_force ( body: RID, force: Vector2, position: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_add_constant_force.


void _body_add_constant_torque ( body: RID, torque: float ) virtual1

Overridable version of PhysicsServer2D.body_add_constant_torque.


void _body_add_shape ( body: RID, shape: RID, transform: Transform2D, disabled: bool ) virtual1

Overridable version of PhysicsServer2D.body_add_shape.


void _body_apply_central_force ( body: RID, force: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_apply_central_force.


void _body_apply_central_impulse ( body: RID, impulse: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_apply_central_impulse.


void _body_apply_force ( body: RID, force: Vector2, position: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_apply_force.


void _body_apply_impulse ( body: RID, impulse: Vector2, position: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_apply_impulse.


void _body_apply_torque ( body: RID, torque: float ) virtual1

Overridable version of PhysicsServer2D.body_apply_torque.


void _body_apply_torque_impulse ( body: RID, impulse: float ) virtual1

Overridable version of PhysicsServer2D.body_apply_torque_impulse.


void _body_attach_canvas_instance_id ( body: RID, id: int ) virtual1

Overridable version of PhysicsServer2D.body_attach_canvas_instance_id.


void _body_attach_object_instance_id ( body: RID, id: int ) virtual1

Overridable version of PhysicsServer2D.body_attach_object_instance_id.


void _body_clear_shapes ( body: RID ) virtual1

Overridable version of PhysicsServer2D.body_clear_shapes.


bool _body_collide_shape ( body: RID, body_shape: int, shape: RID, shape_xform: Transform2D, motion: Vector2, results: void*, result_max: int, result_count: int32_t* ) virtual1

Given a body, a shape, and their respective parameters, this method should return true if a collision between the two would occur, with additional details passed in results.

Overridable version of PhysicsServer2D's internal shape_collide method. Corresponds to PhysicsDirectSpaceState2D.collide_shape.


RID _body_create ( ) virtual1

Overridable version of PhysicsServer2D.body_create.


int _body_get_canvas_instance_id ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_canvas_instance_id.


Array RID _body_get_collision_exceptions ( body: RID ) virtual1 const2

Returns the RID s of all bodies added as collision exceptions for the given body. See also _body_add_collision_exception and _body_remove_collision_exception.

Overridable version of PhysicsServer2D's internal body_get_collision_exceptions method. Corresponds to PhysicsBody2D.get_collision_exceptions.


int _body_get_collision_layer ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_collision_layer.


int _body_get_collision_mask ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_collision_mask.


float _body_get_collision_priority ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_collision_priority.


Vector2 _body_get_constant_force ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_constant_force.


float _body_get_constant_torque ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_constant_torque.


float _body_get_contacts_reported_depth_threshold ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D's internal body_get_contacts_reported_depth_threshold method.

Note: This method is currently unused by Godot's default physics implementation.


CCDMode _body_get_continuous_collision_detection_mode ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_continuous_collision_detection_mode.


PhysicsDirectBodyState2D _body_get_direct_state ( body: RID ) virtual1

Overridable version of PhysicsServer2D.body_get_direct_state.


int _body_get_max_contacts_reported ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_max_contacts_reported.


BodyMode _body_get_mode ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_mode.


int _body_get_object_instance_id ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_object_instance_id.


Variant _body_get_param ( body: RID, param: BodyParameter ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_param.


RID _body_get_shape ( body: RID, shape_idx: int ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_shape.


int _body_get_shape_count ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_shape_count.


Transform2D _body_get_shape_transform ( body: RID, shape_idx: int ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_shape_transform.


RID _body_get_space ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_space.


Variant _body_get_state ( body: RID, state: BodyState ) virtual1 const2

Overridable version of PhysicsServer2D.body_get_state.


bool _body_is_omitting_force_integration ( body: RID ) virtual1 const2

Overridable version of PhysicsServer2D.body_is_omitting_force_integration.


void _body_remove_collision_exception ( body: RID, excepted_body: RID ) virtual1

Overridable version of PhysicsServer2D.body_remove_collision_exception.


void _body_remove_shape ( body: RID, shape_idx: int ) virtual1

Overridable version of PhysicsServer2D.body_remove_shape.


void _body_reset_mass_properties ( body: RID ) virtual1

Overridable version of PhysicsServer2D.body_reset_mass_properties.


void _body_set_axis_velocity ( body: RID, axis_velocity: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_set_axis_velocity.


void _body_set_collision_layer ( body: RID, layer: int ) virtual1

Overridable version of PhysicsServer2D.body_set_collision_layer.


void _body_set_collision_mask ( body: RID, mask: int ) virtual1

Overridable version of PhysicsServer2D.body_set_collision_mask.


void _body_set_collision_priority ( body: RID, priority: float ) virtual1

Overridable version of PhysicsServer2D.body_set_collision_priority.


void _body_set_constant_force ( body: RID, force: Vector2 ) virtual1

Overridable version of PhysicsServer2D.body_set_constant_force.


void _body_set_constant_torque ( body: RID, torque: float ) virtual1

Overridable version of PhysicsServer2D.body_set_constant_torque.


void _body_set_contacts_reported_depth_threshold ( body: RID, threshold: float ) virtual1

Overridable version of PhysicsServer2D's internal body_set_contacts_reported_depth_threshold method.

Note: This method is currently unused by Godot's default physics implementation.


void _body_set_continuous_collision_detection_mode ( body: RID, mode: CCDMode ) virtual1

Overridable version of PhysicsServer2D.body_set_continuous_collision_detection_mode.


void _body_set_force_integration_callback ( body: RID, callable: Callable, userdata: Variant ) virtual1

Overridable version of PhysicsServer2D.body_set_force_integration_callback.


void _body_set_max_contacts_reported ( body: RID, amount: int ) virtual1

Overridable version of PhysicsServer2D.body_set_max_contacts_reported.


void _body_set_mode ( body: RID, mode: BodyMode ) virtual1

Overridable version of PhysicsServer2D.body_set_mode.


void _body_set_omit_force_integration ( body: RID, enable: bool ) virtual1

Overridable version of PhysicsServer2D.body_set_omit_force_integration.


void _body_set_param ( body: RID, param: BodyParameter, value: Variant ) virtual1

Overridable version of PhysicsServer2D.body_set_param.


void _body_set_pickable ( body: RID, pickable: bool ) virtual1

If set to true, allows the body with the given RID to detect mouse inputs when the mouse cursor is hovering on it.

Overridable version of PhysicsServer2D's internal body_set_pickable method. Corresponds to CollisionObject2D.input_pickable.


void _body_set_shape ( body: RID, shape_idx: int, shape: RID ) virtual1

Overridable version of PhysicsServer2D.body_set_shape.


void _body_set_shape_as_one_way_collision ( body: RID, shape_idx: int, enable: bool, margin: float ) virtual1

Overridable version of PhysicsServer2D.body_set_shape_as_one_way_collision.


void _body_set_shape_disabled ( body: RID, shape_idx: int, disabled: bool ) virtual1

Overridable version of PhysicsServer2D.body_set_shape_disabled.


void _body_set_shape_transform ( body: RID, shape_idx: int, transform: Transform2D ) virtual1

Overridable version of PhysicsServer2D.body_set_shape_transform.


void _body_set_space ( body: RID, space: RID ) virtual1

Overridable version of PhysicsServer2D.body_set_space.


void _body_set_state ( body: RID, state: BodyState, value: Variant ) virtual1

Overridable version of PhysicsServer2D.body_set_state.


void _body_set_state_sync_callback ( body: RID, callable: Callable ) virtual1

Assigns the body to call the given callable during the synchronization phase of the loop, before _step is called. See also _sync.

Overridable version of PhysicsServer2D.body_set_state_sync_callback.


bool _body_test_motion ( body: RID, from: Transform2D, motion: Vector2, margin: float, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer2DExtensionMotionResult* ) virtual1 const2

Overridable version of PhysicsServer2D.body_test_motion. Unlike the exposed implementation, this method does not receive all of the arguments inside a PhysicsTestMotionParameters2D.


RID _capsule_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.capsule_shape_create.


RID _circle_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.circle_shape_create.


RID _concave_polygon_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.concave_polygon_shape_create.


RID _convex_polygon_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.convex_polygon_shape_create.


float _damped_spring_joint_get_param ( joint: RID, param: DampedSpringParam ) virtual1 const2

Overridable version of PhysicsServer2D.damped_spring_joint_get_param.


void _damped_spring_joint_set_param ( joint: RID, param: DampedSpringParam, value: float ) virtual1

Overridable version of PhysicsServer2D.damped_spring_joint_set_param.


void _end_sync ( ) virtual1

Called to indicate that the physics server has stopped synchronizing. It is in the loop's iteration/physics phase, and can access physics objects even if running on a separate thread. See also _sync.

Overridable version of PhysicsServer2D's internal end_sync method.


void _finish ( ) virtual1

Called when the main loop finalizes to shut down the physics server. See also MainLoop._finalize and _init.

Overridable version of PhysicsServer2D's internal finish method.


void _flush_queries ( ) virtual1

Called every physics step before _step to process all remaining queries.

Overridable version of PhysicsServer2D's internal flush_queries method.


void _free_rid ( rid: RID ) virtual1

Overridable version of PhysicsServer2D.free_rid.


int _get_process_info ( process_info: ProcessInfo ) virtual1

Overridable version of PhysicsServer2D.get_process_info.


void _init ( ) virtual1

Called when the main loop is initialized and creates a new instance of this physics server. See also MainLoop._initialize and _finish.

Overridable version of PhysicsServer2D's internal init method.


bool _is_flushing_queries ( ) virtual1 const2

Overridable method that should return true when the physics server is processing queries. See also _flush_queries.

Overridable version of PhysicsServer2D's internal is_flushing_queries method.


void _joint_clear ( joint: RID ) virtual1

Overridable version of PhysicsServer2D.joint_clear.


RID _joint_create ( ) virtual1

Overridable version of PhysicsServer2D.joint_create.


void _joint_disable_collisions_between_bodies ( joint: RID, disable: bool ) virtual1

Overridable version of PhysicsServer2D.joint_disable_collisions_between_bodies.


float _joint_get_param ( joint: RID, param: JointParam ) virtual1 const2

Overridable version of PhysicsServer2D.joint_get_param.


JointType _joint_get_type ( joint: RID ) virtual1 const2

Overridable version of PhysicsServer2D.joint_get_type.


bool _joint_is_disabled_collisions_between_bodies ( joint: RID ) virtual1 const2

Overridable version of PhysicsServer2D.joint_is_disabled_collisions_between_bodies.


void _joint_make_damped_spring ( joint: RID, anchor_a: Vector2, anchor_b: Vector2, body_a: RID, body_b: RID ) virtual1

Overridable version of PhysicsServer2D.joint_make_damped_spring.


void _joint_make_groove ( joint: RID, a_groove1: Vector2, a_groove2: Vector2, b_anchor: Vector2, body_a: RID, body_b: RID ) virtual1

Overridable version of PhysicsServer2D.joint_make_groove.


void _joint_make_pin ( joint: RID, anchor: Vector2, body_a: RID, body_b: RID ) virtual1

Overridable version of PhysicsServer2D.joint_make_pin.


void _joint_set_param ( joint: RID, param: JointParam, value: float ) virtual1

Overridable version of PhysicsServer2D.joint_set_param.


bool _pin_joint_get_flag ( joint: RID, flag: PinJointFlag ) virtual1 const2

Overridable version of PhysicsServer2D.pin_joint_get_flag.


float _pin_joint_get_param ( joint: RID, param: PinJointParam ) virtual1 const2

Overridable version of PhysicsServer2D.pin_joint_get_param.


void _pin_joint_set_flag ( joint: RID, flag: PinJointFlag, enabled: bool ) virtual1

Overridable version of PhysicsServer2D.pin_joint_set_flag.


void _pin_joint_set_param ( joint: RID, param: PinJointParam, value: float ) virtual1

Overridable version of PhysicsServer2D.pin_joint_set_param.


RID _rectangle_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.rectangle_shape_create.


RID _segment_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.segment_shape_create.


RID _separation_ray_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.separation_ray_shape_create.


void _set_active ( active: bool ) virtual1

Overridable version of PhysicsServer2D.set_active.


bool _shape_collide ( shape_A: RID, xform_A: Transform2D, motion_A: Vector2, shape_B: RID, xform_B: Transform2D, motion_B: Vector2, results: void*, result_max: int, result_count: int32_t* ) virtual1

Given two shapes and their parameters, should return true if a collision between the two would occur, with additional details passed in results.

Overridable version of PhysicsServer2D's internal shape_collide method. Corresponds to PhysicsDirectSpaceState2D.collide_shape.


float _shape_get_custom_solver_bias ( shape: RID ) virtual1 const2

Should return the custom solver bias of the given shape, which defines how much bodies are forced to separate on contact when this shape is involved.

Overridable version of PhysicsServer2D's internal shape_get_custom_solver_bias method. Corresponds to Shape2D.custom_solver_bias.


Variant _shape_get_data ( shape: RID ) virtual1 const2

Overridable version of PhysicsServer2D.shape_get_data.


ShapeType _shape_get_type ( shape: RID ) virtual1 const2

Overridable version of PhysicsServer2D.shape_get_type.


void _shape_set_custom_solver_bias ( shape: RID, bias: float ) virtual1

Should set the custom solver bias for the given shape. It defines how much bodies are forced to separate on contact.

Overridable version of PhysicsServer2D's internal shape_get_custom_solver_bias method. Corresponds to Shape2D.custom_solver_bias.


void _shape_set_data ( shape: RID, data: Variant ) virtual1

Overridable version of PhysicsServer2D.shape_set_data.


RID _space_create ( ) virtual1

Overridable version of PhysicsServer2D.space_create.


int _space_get_contact_count ( space: RID ) virtual1 const2

Should return how many contacts have occurred during the last physics step in the given space. See also _space_get_contacts and _space_set_debug_contacts.

Overridable version of PhysicsServer2D's internal space_get_contact_count method.


PackedVector2Array _space_get_contacts ( space: RID ) virtual1 const2

Should return the positions of all contacts that have occurred during the last physics step in the given space. See also _space_get_contact_count and _space_set_debug_contacts.

Overridable version of PhysicsServer2D's internal space_get_contacts method.


PhysicsDirectSpaceState2D _space_get_direct_state ( space: RID ) virtual1

Overridable version of PhysicsServer2D.space_get_direct_state.


float _space_get_param ( space: RID, param: SpaceParameter ) virtual1 const2

Overridable version of PhysicsServer2D.space_get_param.


bool _space_is_active ( space: RID ) virtual1 const2

Overridable version of PhysicsServer2D.space_is_active.


void _space_set_active ( space: RID, active: bool ) virtual1

Overridable version of PhysicsServer2D.space_set_active.


void _space_set_debug_contacts ( space: RID, max_contacts: int ) virtual1

Used internally to allow the given space to store contact points, up to max_contacts. This is automatically set for the main World2D's space when SceneTree.debug_collisions_hint is true, or by checking "Visible Collision Shapes" in the editor. Only works in debug builds.

Overridable version of PhysicsServer2D's internal space_set_debug_contacts method.


void _space_set_param ( space: RID, param: SpaceParameter, value: float ) virtual1

Overridable version of PhysicsServer2D.space_set_param.


void _step ( step: float ) virtual1

Called every physics step to process the physics simulation. step is the time elapsed since the last physics step, in seconds. It is usually the same as Node.get_physics_process_delta_time.

Overridable version of PhysicsServer2D's internal step method.


void _sync ( ) virtual1

Called to indicate that the physics server is synchronizing and cannot access physics states if running on a separate thread. See also _end_sync.

Overridable version of PhysicsServer2D's internal sync method.


RID _world_boundary_shape_create ( ) virtual1

Overridable version of PhysicsServer2D.world_boundary_shape_create.


bool body_test_motion_is_excluding_body ( body: RID ) const2

Returns true if the body with the given RID is being excluded from _body_test_motion. See also Object.get_instance_id.


bool body_test_motion_is_excluding_object ( object: int ) const2

Returns true if the object with the given instance ID is being excluded from _body_test_motion. See also Object.get_instance_id.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。