EditorResourcePicker

继承: HBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

派生: EditorScriptPicker

Godot editor's control for selecting Resource type properties.

描述

This Control node is used in the editor's Inspector dock to allow editing of Resource type properties. It provides options for creating, loading, saving and converting resources. Can be used with EditorInspectorPlugin to recreate the same behavior.

Note: This Control does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.

属性

方法

bool_handle_menu_selected ( id: int ) virtual1
void_set_create_options ( menu_node: Object ) virtual1
PackedStringArrayget_allowed_types ( ) const2
voidset_toggle_pressed ( pressed: bool )

信号

resource_changed ( resource: Resource )

Emitted when the value of the edited resource was changed.


resource_selected ( resource: Resource, inspect: bool )

Emitted when the resource value was set and user clicked to edit it. When inspect is true, the signal was caused by the context menu "Edit" or "Inspect" option.


属性说明

String base_type = ""

  • void set_base_type ( value: String )
  • String get_base_type ( )

The base type of allowed resource types. Can be a comma-separated list of several options.


bool editable = true

  • void set_editable ( value: bool )
  • bool is_editable ( )

If true, the value can be selected and edited.


Resource edited_resource

The edited resource value.


bool toggle_mode = false

  • void set_toggle_mode ( value: bool )
  • bool is_toggle_mode ( )

If true, the main button with the resource preview works in the toggle mode. Use set_toggle_pressed to manually set the state.


方法说明

bool _handle_menu_selected ( id: int ) virtual1

This virtual method can be implemented to handle context menu items not handled by default. See _set_create_options.


void _set_create_options ( menu_node: Object ) virtual1

This virtual method is called when updating the context menu of EditorResourcePicker. Implement this method to override the "New ..." items with your own options. menu_node is a reference to the PopupMenu node.

Note: Implement _handle_menu_selected to handle these custom items.


PackedStringArray get_allowed_types ( ) const2

Returns a list of all allowed types and subtypes corresponding to the base_type. If the base_type is empty, an empty list is returned.


void set_toggle_pressed ( pressed: bool )

Sets the toggle mode state for the main button. Works only if toggle_mode is set to true.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。