AudioEffectRecord

继承: AudioEffect < Resource < RefCounted < Object

Audio effect used for recording the sound from an audio bus.

描述

Allows the user to record the sound from an audio bus into an AudioStreamWAV. When used on the "Master" audio bus, this includes all audio output by Godot.

Unlike AudioEffectCapture, this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.

Can be used (with an AudioStreamMicrophone) to record from a microphone.

Note: ProjectSettings.audio/driver/enable_input must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.

属性

方法


属性说明

Format format = 1

Specifies the format in which the sample will be recorded. See Format for available formats.


方法说明

AudioStreamWAV get_recording ( ) const1

Returns the recorded sample.


bool is_recording_active ( ) const1

Returns whether the recording is active or not.


void set_recording_active ( record: bool )

If true, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。