VisualShaderNodeCubemap

继承: VisualShaderNode < Resource < RefCounted < Object

A Cubemap sampling node to be used within the visual shader graph.

描述

Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.

属性


枚举

enum Source:

Source SOURCE_TEXTURE = 0

Use the Cubemap set via cube_map. If this is set to source, the samplerCube port is ignored.

Source SOURCE_PORT = 1

Use the Cubemap sampler reference passed via the samplerCube port. If this is set to source, the cube_map texture is ignored.

Source SOURCE_MAX = 2

Represents the size of the Source enum.


enum TextureType:

TextureType TYPE_DATA = 0

No hints are added to the uniform declaration.

TextureType TYPE_COLOR = 1

Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.

TextureType TYPE_NORMAL_MAP = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

TextureType TYPE_MAX = 3

Represents the size of the TextureType enum.


属性说明

TextureLayered cube_map

The Cubemap texture to sample when using SOURCE_TEXTURE as source.


Source source = 0

Defines which source should be used for the sampling. See Source for options.


TextureType texture_type = 0

Defines the type of data provided by the source texture. See TextureType for options.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。