EditorInspectorPlugin
继承: RefCounted
< Object
Plugin for adding custom property editors on the inspector.
描述
EditorInspectorPlugin allows adding custom property editors to EditorInspector
.
When an object is edited, the _can_handle
function is called and must return true
if the object type is supported.
If supported, the function _parse_begin
will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the _parse_category
and _parse_property
are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally, _parse_end
will be called.
On each of these calls, the "add" functions can be called.
To use EditorInspectorPlugin, register it using the EditorPlugin.add_inspector_plugin
method first.
方法
bool | _can_handle ( object: Object ) virtual1 const2 |
void | _parse_begin ( object: Object ) virtual1 |
void | _parse_category ( object: Object , category: String ) virtual1 |
void | _parse_end ( object: Object ) virtual1 |
void | _parse_group ( object: Object , group: String ) virtual1 |
bool | _parse_property ( object: Object , type: Variant.Type, name: String , hint_type: PropertyHint, hint_string: String , usage_flags: PropertyUsageFlags, wide: bool ) virtual1 |
void | add_custom_control ( control: Control ) |
void | add_property_editor ( property: String , editor: Control , add_to_end: bool = false, label: String = "" ) |
void | add_property_editor_for_multiple_properties ( label: String , properties: PackedStringArray , editor: Control ) |
方法说明
bool
_can_handle ( object: Object
) virtual1 const2
Returns true
if this object can be handled by this plugin.
void
_parse_begin ( object: Object
) virtual1
Called to allow adding controls at the beginning of the property list for object
.
void
_parse_category ( object: Object
, category: String
) virtual1
Called to allow adding controls at the beginning of a category in the property list for object
.
void
_parse_end ( object: Object
) virtual1
Called to allow adding controls at the end of the property list for object
.
void
_parse_group ( object: Object
, group: String
) virtual1
Called to allow adding controls at the beginning of a group or a sub-group in the property list for object
.
bool
_parse_property ( object: Object
, type: Variant.Type, name: String
, hint_type: PropertyHint, hint_string: String
, usage_flags: PropertyUsageFlags, wide: bool
) virtual1
Called to allow adding property-specific editors to the property list for object
. The added editor control must extend EditorProperty
. Returning true
removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
void
add_custom_control ( control: Control
)
Adds a custom control, which is not necessarily a property editor.
void
add_property_editor ( property: String
, editor: Control
, add_to_end: bool
= false, label: String
= "" )
Adds a property editor for an individual property. The editor
control must extend EditorProperty
.
There can be multiple property editors for a property. If add_to_end
is true
, this newly added editor will be displayed after all the other editors of the property whose add_to_end
is false
. For example, the editor uses this parameter to add an "Edit Region" button for Sprite2D.region_rect
below the regular Rect2
editor.
label
can be used to choose a custom label for the property editor in the inspector. If left empty, the label is computed from the name of the property instead.
void
add_property_editor_for_multiple_properties ( label: String
, properties: PackedStringArray
, editor: Control
)
Adds an editor that allows modifying multiple properties. The editor
control must extend EditorProperty
.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。