AudioEffectDelay
继承: AudioEffect
< Resource
< RefCounted
< Object
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
描述
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
属性
属性说明
float
dry = 1.0
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
bool
feedback_active = false
If true
, feedback is enabled.
float
feedback_delay_ms = 340.0
Feedback delay time in milliseconds.
float
feedback_level_db = -6.0
Sound level for feedback.
float
feedback_lowpass = 16000.0
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
bool
tap1_active = true
If true
, the first tap will be enabled.
float
tap1_delay_ms = 250.0
First tap delay time in milliseconds.
float
tap1_level_db = -6.0
Sound level for the first tap.
float
tap1_pan = 0.2
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
bool
tap2_active = true
If true
, the second tap will be enabled.
float
tap2_delay_ms = 500.0
Second tap delay time in milliseconds.
float
tap2_level_db = -12.0
Sound level for the second tap.
float
tap2_pan = -0.4
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。