VisualShaderNodeTransformVecMult

继承: VisualShaderNode < Resource < RefCounted < Object

Multiplies a Transform3D and a Vector3 within the visual shader graph.

描述

A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.

属性


枚举

enum Operator:

Operator OP_AxB = 0

Multiplies transform a by the vector b.

Operator OP_BxA = 1

Multiplies vector b by the transform a.

Operator OP_3x3_AxB = 2

Multiplies transform a by the vector b, skipping the last row and column of the transform.

Operator OP_3x3_BxA = 3

Multiplies vector b by the transform a, skipping the last row and column of the transform.

Operator OP_MAX = 4

Represents the size of the Operator enum.


属性说明

Operator operator = 0

The multiplication type to be performed. See Operator for options.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。