PhysicalBoneSimulator3D

继承: SkeletonModifier3D < Node3D < Node < Object

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

描述

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

方法


方法说明

bool is_simulating_physics ( ) const1

Returns a boolean that indicates whether the PhysicalBoneSimulator3D is running and simulating.


void physical_bones_add_collision_exception ( exception: RID )

Adds a collision exception to the physical bone.

Works just like the RigidBody3D node.


void physical_bones_remove_collision_exception ( exception: RID )

Removes a collision exception to the physical bone.

Works just like the RigidBody3D node.


void physical_bones_start_simulation ( bones: Array StringName = [] )

Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.

Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.


void physical_bones_stop_simulation ( )

Tells the PhysicalBone3D nodes in the Skeleton to stop simulating.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。