AudioListener3D

继承: Node3D < Node < Object

Overrides the location sounds are heard from.

描述

Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.

方法


方法说明

void clear_current ( )

Disables the listener to use the current camera's listener instead.


Transform3D get_listener_transform ( ) const1

Returns the listener's global orthonormalized Transform3D.


bool is_current ( ) const1

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.


void make_current ( )

Enables the listener. This will override the current camera's listener.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。