CSGCylinder3D

继承: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Cylinder shape.

描述

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

属性


属性说明

bool cone = false

  • void set_cone ( value: bool )
  • bool is_cone ( )

If true a cone is created, the radius will only apply to one side.


float height = 2.0

  • void set_height ( value: float )
  • float get_height ( )

The height of the cylinder.


Material material

The material used to render the cylinder.


float radius = 0.5

  • void set_radius ( value: float )
  • float get_radius ( )

The radius of the cylinder.


int sides = 8

  • void set_sides ( value: int )
  • int get_sides ( )

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


bool smooth_faces = true

  • void set_smooth_faces ( value: bool )
  • bool get_smooth_faces ( )

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。