CSGCylinder3D
继承: CSGPrimitive3D
< CSGShape3D
< GeometryInstance3D
< VisualInstance3D
< Node3D
< Node
< Object
A CSG Cylinder shape.
描述
This node allows you to create a cylinder (or cone) for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D
with a PrimitiveMesh
. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
属性
属性说明
bool
cone = false
If true
a cone is created, the radius
will only apply to one side.
float
height = 2.0
The height of the cylinder.
Material
material
The material used to render the cylinder.
float
radius = 0.5
The radius of the cylinder.
int
sides = 8
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
bool
smooth_faces = true
If true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false
the cylinder will have a flat shaded look.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。