GPUParticlesAttractorSphere3D
继承: GPUParticlesAttractor3D
< VisualInstance3D
< Node3D
< Node
< Object
A spheroid-shaped attractor that influences particles from GPUParticles3D
nodes.
描述
A spheroid-shaped attractor that influences particles from GPUParticles3D
nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Note: Particle attractors only affect GPUParticles3D
, not CPUParticles3D
.
属性
属性说明
float
radius = 1.0
The attractor sphere's radius in 3D units.
Note: Stretched ellipses can be obtained by using non-uniform scaling on the GPUParticlesAttractorSphere3D node.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。