SkeletonModification2DStackHolder
实验性: This class may be changed or removed in future versions.
继承: SkeletonModification2D
< Resource
< RefCounted
< Object
A modification that holds and executes a SkeletonModificationStack2D
.
描述
This SkeletonModification2D
holds a reference to a SkeletonModificationStack2D
, allowing you to use multiple modification stacks on a single Skeleton2D
.
Note: The modifications in the held SkeletonModificationStack2D
will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
方法
SkeletonModificationStack2D | get_held_modification_stack ( ) const1 |
void | set_held_modification_stack ( held_modification_stack: SkeletonModificationStack2D ) |
方法说明
SkeletonModificationStack2D
get_held_modification_stack ( ) const1
Returns the SkeletonModificationStack2D
that this modification is holding.
void
set_held_modification_stack ( held_modification_stack: SkeletonModificationStack2D
)
Sets the SkeletonModificationStack2D
that this modification is holding. This modification stack will then be executed when this modification is executed.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。