RDShaderFile

继承: Resource < RefCounted < Object

Compiled shader file in SPIR-V form (used by RenderingDevice). Not to be confused with Godot's own Shader.

描述

Compiled shader file in SPIR-V form.

See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.

属性

方法

RDShaderSPIRVget_spirv ( version: StringName = &"" ) const1
Array StringNameget_version_list ( ) const1
voidset_bytecode ( bytecode: RDShaderSPIRV, version: StringName = &"" )

属性说明

String base_error = ""

  • void set_base_error ( value: String )
  • String get_base_error ( )

The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check RDShaderSPIRV's error message members).


方法说明

RDShaderSPIRV get_spirv ( version: StringName = &"" ) const1

Returns the SPIR-V intermediate representation for the specified shader version.


Array StringName get_version_list ( ) const1

Returns the list of compiled versions for this shader.


void set_bytecode ( bytecode: RDShaderSPIRV, version: StringName = &"" )

Sets the SPIR-V bytecode that will be compiled for the specified version.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。