SpriteFrames
继承: Resource
< RefCounted
< Object
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
描述
Sprite frame library for an AnimatedSprite2D
or AnimatedSprite3D
node. Contains frames and animation data for playback.
方法
void | add_animation ( anim: StringName ) |
void | add_frame ( anim: StringName , texture: Texture2D , duration: float = 1.0, at_position: int = -1 ) |
void | clear ( anim: StringName ) |
void | clear_all ( ) |
void | duplicate_animation ( anim_from: StringName , anim_to: StringName ) |
bool | get_animation_loop ( anim: StringName ) const1 |
PackedStringArray | get_animation_names ( ) const1 |
float | get_animation_speed ( anim: StringName ) const1 |
int | get_frame_count ( anim: StringName ) const1 |
float | get_frame_duration ( anim: StringName , idx: int ) const1 |
Texture2D | get_frame_texture ( anim: StringName , idx: int ) const1 |
bool | has_animation ( anim: StringName ) const1 |
void | remove_animation ( anim: StringName ) |
void | remove_frame ( anim: StringName , idx: int ) |
void | rename_animation ( anim: StringName , newname: StringName ) |
void | set_animation_loop ( anim: StringName , loop: bool ) |
void | set_animation_speed ( anim: StringName , fps: float ) |
void | set_frame ( anim: StringName , idx: int , texture: Texture2D , duration: float = 1.0 ) |
方法说明
void
add_animation ( anim: StringName
)
Adds a new anim
animation to the library.
void
add_frame ( anim: StringName
, texture: Texture2D
, duration: float
= 1.0, at_position: int
= -1 )
Adds a frame to the anim
animation. If at_position
is -1
, the frame will be added to the end of the animation. duration
specifies the relative duration, see get_frame_duration
for details.
void
clear ( anim: StringName
)
Removes all frames from the anim
animation.
void
clear_all ( )
Removes all animations. An empty default
animation will be created.
void
duplicate_animation ( anim_from: StringName
, anim_to: StringName
)
Duplicates the animation anim_from
to a new animation named anim_to
. Fails if anim_to
already exists, or if anim_from
does not exist.
bool
get_animation_loop ( anim: StringName
) const1
Returns true
if the given animation is configured to loop when it finishes playing. Otherwise, returns false
.
PackedStringArray
get_animation_names ( ) const1
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
float
get_animation_speed ( anim: StringName
) const1
Returns the speed in frames per second for the anim
animation.
int
get_frame_count ( anim: StringName
) const1
Returns the number of frames for the anim
animation.
float
get_frame_duration ( anim: StringName
, idx: int
) const1
Returns a relative duration of the frame idx
in the anim
animation (defaults to 1.0
). For example, a frame with a duration of 2.0
is displayed twice as long as a frame with a duration of 1.0
. You can calculate the absolute duration (in seconds) of a frame using the following formula:
absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
In this example, playing_speed
refers to either AnimatedSprite2D.get_playing_speed
or AnimatedSprite3D.get_playing_speed
.
Texture2D
get_frame_texture ( anim: StringName
, idx: int
) const1
Returns the texture of the frame idx
in the anim
animation.
bool
has_animation ( anim: StringName
) const1
Returns true
if the anim
animation exists.
void
remove_animation ( anim: StringName
)
Removes the anim
animation.
void
remove_frame ( anim: StringName
, idx: int
)
Removes the anim
animation's frame idx
.
void
rename_animation ( anim: StringName
, newname: StringName
)
Changes the anim
animation's name to newname
.
void
set_animation_loop ( anim: StringName
, loop: bool
)
If loop
is true
, the anim
animation will loop when it reaches the end, or the start if it is played in reverse.
void
set_animation_speed ( anim: StringName
, fps: float
)
Sets the speed for the anim
animation in frames per second.
void
set_frame ( anim: StringName
, idx: int
, texture: Texture2D
, duration: float
= 1.0 )
Sets the texture
and the duration
of the frame idx
in the anim
animation. duration
specifies the relative duration, see get_frame_duration
for details.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。