OptionButton
继承: Button
< BaseButton
< Control
< CanvasItem
< Node
< Object
A button that brings up a dropdown with selectable options when pressed.
描述
OptionButton is a type of button that brings up a dropdown with selectable items when pressed. The item selected becomes the "current" item and is displayed as the button text.
See also BaseButton
which contains common properties and methods associated with this node.
Note: The ID values used for items are limited to 32 bits, not full 64 bits of int
. This has a range of -2^32
to 2^32 - 1
, i.e. -2147483648
to 2147483647
.
Note: The Button.text
and Button.icon
properties are set automatically based on the selected item. They shouldn't be changed manually.
属性
ActionMode | action_mode |
HorizontalAlignment | alignment |
bool | allow_reselect |
bool | fit_to_longest_item |
int | item_count |
int | selected |
bool | toggle_mode |
方法
主题属性
信号
item_focused ( index: int
)
Emitted when the user navigates to an item using the ProjectSettings.input/ui_up
or ProjectSettings.input/ui_down
input actions. The index of the item selected is passed as argument.
item_selected ( index: int
)
Emitted when the current item has been changed by the user. The index of the item selected is passed as argument.
allow_reselect
must be enabled to reselect an item.
属性说明
bool
allow_reselect = false
If true
, the currently selected item can be selected again.
bool
fit_to_longest_item = true
If true
, minimum size will be determined by the longest item's text, instead of the currently selected one's.
Note: For performance reasons, the minimum size doesn't update immediately when adding, removing or modifying items.
int
item_count = 0
The number of items to select from.
int
selected = -1
int
get_selected ( )
The index of the currently selected item, or -1
if no item is selected.
方法说明
void
add_icon_item ( texture: Texture2D
, label: String
, id: int
= -1 )
Adds an item, with a texture
icon, text label
and (optionally) id
. If no id
is passed, the item index will be used as the item's ID. New items are appended at the end.
void
add_item ( label: String
, id: int
= -1 )
Adds an item, with text label
and (optionally) id
. If no id
is passed, the item index will be used as the item's ID. New items are appended at the end.
void
add_separator ( text: String
= "" )
Adds a separator to the list of items. Separators help to group items, and can optionally be given a text
header. A separator also gets an index assigned, and is appended at the end of the item list.
void
clear ( )
Clears all the items in the OptionButton.
Texture2D
get_item_icon ( idx: int
) const1
Returns the icon of the item at index idx
.
int
get_item_id ( idx: int
) const1
Returns the ID of the item at index idx
.
int
get_item_index ( id: int
) const1
Returns the index of the item with the given id
.
Variant
get_item_metadata ( idx: int
) const1
Retrieves the metadata of an item. Metadata may be any type and can be used to store extra information about an item, such as an external string ID.
String
get_item_text ( idx: int
) const1
Returns the text of the item at index idx
.
String
get_item_tooltip ( idx: int
) const1
Returns the tooltip of the item at index idx
.
PopupMenu
get_popup ( ) const1
Returns the PopupMenu
contained in this button.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible
property.
int
get_selectable_item ( from_last: bool
= false ) const1
Returns the index of the first item which is not disabled, or marked as a separator. If from_last
is true
, the items will be searched in reverse order.
Returns -1
if no item is found.
int
get_selected_id ( ) const1
Returns the ID of the selected item, or -1
if no item is selected.
Variant
get_selected_metadata ( ) const1
Gets the metadata of the selected item. Metadata for items can be set using set_item_metadata
.
bool
has_selectable_items ( ) const1
Returns true
if this button contains at least one item which is not disabled, or marked as a separator.
bool
is_item_disabled ( idx: int
) const1
Returns true
if the item at index idx
is disabled.
bool
is_item_separator ( idx: int
) const1
Returns true
if the item at index idx
is marked as a separator.
void
remove_item ( idx: int
)
Removes the item at index idx
.
void
select ( idx: int
)
Selects an item by index and makes it the current item. This will work even if the item is disabled.
Passing -1
as the index deselects any currently selected item.
void
set_disable_shortcuts ( disabled: bool
)
If true
, shortcuts are disabled and cannot be used to trigger the button.
void
set_item_disabled ( idx: int
, disabled: bool
)
Sets whether the item at index idx
is disabled.
Disabled items are drawn differently in the dropdown and are not selectable by the user. If the current selected item is set as disabled, it will remain selected.
void
set_item_icon ( idx: int
, texture: Texture2D
)
Sets the icon of the item at index idx
.
void
set_item_id ( idx: int
, id: int
)
Sets the ID of the item at index idx
.
void
set_item_metadata ( idx: int
, metadata: Variant
)
Sets the metadata of an item. Metadata may be of any type and can be used to store extra information about an item, such as an external string ID.
void
set_item_text ( idx: int
, text: String
)
Sets the text of the item at index idx
.
void
set_item_tooltip ( idx: int
, tooltip: String
)
Sets the tooltip of the item at index idx
.
void
show_popup ( )
Adjusts popup position and sizing for the OptionButton, then shows the PopupMenu
. Prefer this over using get_popup().popup()
.
主题属性说明
int
arrow_margin = 4
The horizontal space between the arrow icon and the right edge of the button.
int
modulate_arrow = 0
If different than 0
, the arrow icon will be modulated to the font color.
Texture2D
arrow
The arrow icon to be drawn on the right end of the button.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。