PhysicsServer3DRenderingServerHandler

继承: Object

A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.

方法

void_set_aabb ( aabb: AABB ) virtual1
void_set_normal ( vertex_id: int, normal: Vector3 ) virtual1
void_set_vertex ( vertex_id: int, vertex: Vector3 ) virtual1
voidset_aabb ( aabb: AABB )
voidset_normal ( vertex_id: int, normal: Vector3 )
voidset_vertex ( vertex_id: int, vertex: Vector3 )

方法说明

void _set_aabb ( aabb: AABB ) virtual1

Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.


void _set_normal ( vertex_id: int, normal: Vector3 ) virtual1

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.

Note: The normal parameter used to be of type const void* prior to Godot 4.2.


void _set_vertex ( vertex_id: int, vertex: Vector3 ) virtual1

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.

Note: The vertex parameter used to be of type const void* prior to Godot 4.2.


void set_aabb ( aabb: AABB )

Sets the bounding box for the SoftBody3D.


void set_normal ( vertex_id: int, normal: Vector3 )

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.


void set_vertex ( vertex_id: int, vertex: Vector3 )

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。