CSGSphere3D

继承: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

描述

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

属性


属性说明

Material material

The material used to render the sphere.


int radial_segments = 12

  • void set_radial_segments ( value: int )
  • int get_radial_segments ( )

Number of vertical slices for the sphere.


float radius = 0.5

  • void set_radius ( value: float )
  • float get_radius ( )

Radius of the sphere.


int rings = 6

  • void set_rings ( value: int )
  • int get_rings ( )

Number of horizontal slices for the sphere.


bool smooth_faces = true

  • void set_smooth_faces ( value: bool )
  • bool get_smooth_faces ( )

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。