VisualShaderNodeVectorOp

继承: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

A vector operator to be used within the visual shader graph.

描述

A visual shader node for use of vector operators. Operates on vector a and vector b.

属性


枚举

enum Operator:

Operator OP_ADD = 0

Adds two vectors.

Operator OP_SUB = 1

Subtracts a vector from a vector.

Operator OP_MUL = 2

Multiplies two vectors.

Operator OP_DIV = 3

Divides vector by vector.

Operator OP_MOD = 4

Returns the remainder of the two vectors.

Operator OP_POW = 5

Returns the value of the first parameter raised to the power of the second, for each component of the vectors.

Operator OP_MAX = 6

Returns the greater of two values, for each component of the vectors.

Operator OP_MIN = 7

Returns the lesser of two values, for each component of the vectors.

Operator OP_CROSS = 8

Calculates the cross product of two vectors.

Operator OP_ATAN2 = 9

Returns the arc-tangent of the parameters.

Operator OP_REFLECT = 10

Returns the vector that points in the direction of reflection. a is incident vector and b is the normal vector.

Operator OP_STEP = 11

Vector step operator. Returns 0.0 if a is smaller than b and 1.0 otherwise.

Operator OP_ENUM_SIZE = 12

Represents the size of the Operator enum.


属性说明

Operator operator = 0

The operator to be used. See Operator for options.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。