CSGCombiner3D

继承: CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG node that allows you to combine other CSG modifiers.

描述

For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner3D node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner3D node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner3D node, and then do an operation that takes the two end results as its input to create the final shape.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

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本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

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本方法用于构造某个类型。

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调用本方法无需实例,可直接使用类名进行调用。

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本方法描述的是使用本类型作为左操作数的有效运算符。

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这个值是由下列位标志构成位掩码的整数。

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无返回值。