Cubemap

继承: ImageTextureLayered < TextureLayered < Texture < Resource < RefCounted < Object

Six square textures representing the faces of a cube. Commonly used as a skybox.

描述

A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see ReflectionProbe). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.

This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of Cubemap resources.

To create such a texture file yourself, reimport your image files using the Godot Editor import presets.

Note: Godot doesn't support using cubemaps in a PanoramaSkyMaterial. You can use this tool to convert a cubemap to an equirectangular sky map.

方法


方法说明

Resource create_placeholder ( ) const1

Creates a placeholder version of this resource (PlaceholderCubemap).

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。