CPUParticles3D
继承: GeometryInstance3D
< VisualInstance3D
< Node3D
< Node
< Object
A CPU-based 3D particle emitter.
描述
CPU-based 3D particle node used to create a variety of particle systems and effects.
See also GPUParticles3D
, which provides the same functionality with hardware acceleration, but may not run on older devices.
属性
方法
AABB | capture_aabb ( ) const1 |
void | convert_from_particles ( particles: Node ) |
Curve | get_param_curve ( param: Parameter ) const1 |
float | get_param_max ( param: Parameter ) const1 |
float | get_param_min ( param: Parameter ) const1 |
bool | get_particle_flag ( particle_flag: ParticleFlags ) const1 |
void | restart ( ) |
void | set_param_curve ( param: Parameter, curve: Curve ) |
void | set_param_max ( param: Parameter, value: float ) |
void | set_param_min ( param: Parameter, value: float ) |
void | set_particle_flag ( particle_flag: ParticleFlags, enable: bool ) |
信号
finished ( )
Emitted when all active particles have finished processing. When one_shot
is disabled, particles will process continuously, so this is never emitted.
枚举
enum DrawOrder:
DrawOrder DRAW_ORDER_INDEX = 0
Particles are drawn in the order emitted.
DrawOrder DRAW_ORDER_LIFETIME = 1
Particles are drawn in order of remaining lifetime. In other words, the particle with the highest lifetime is drawn at the front.
DrawOrder DRAW_ORDER_VIEW_DEPTH = 2
Particles are drawn in order of depth.
enum Parameter:
Parameter PARAM_INITIAL_LINEAR_VELOCITY = 0
Use with set_param_min
, set_param_max
, and set_param_curve
to set initial velocity properties.
Parameter PARAM_ANGULAR_VELOCITY = 1
Use with set_param_min
, set_param_max
, and set_param_curve
to set angular velocity properties.
Parameter PARAM_ORBIT_VELOCITY = 2
Use with set_param_min
, set_param_max
, and set_param_curve
to set orbital velocity properties.
Parameter PARAM_LINEAR_ACCEL = 3
Use with set_param_min
, set_param_max
, and set_param_curve
to set linear acceleration properties.
Parameter PARAM_RADIAL_ACCEL = 4
Use with set_param_min
, set_param_max
, and set_param_curve
to set radial acceleration properties.
Parameter PARAM_TANGENTIAL_ACCEL = 5
Use with set_param_min
, set_param_max
, and set_param_curve
to set tangential acceleration properties.
Parameter PARAM_DAMPING = 6
Use with set_param_min
, set_param_max
, and set_param_curve
to set damping properties.
Parameter PARAM_ANGLE = 7
Use with set_param_min
, set_param_max
, and set_param_curve
to set angle properties.
Parameter PARAM_SCALE = 8
Use with set_param_min
, set_param_max
, and set_param_curve
to set scale properties.
Parameter PARAM_HUE_VARIATION = 9
Use with set_param_min
, set_param_max
, and set_param_curve
to set hue variation properties.
Parameter PARAM_ANIM_SPEED = 10
Use with set_param_min
, set_param_max
, and set_param_curve
to set animation speed properties.
Parameter PARAM_ANIM_OFFSET = 11
Use with set_param_min
, set_param_max
, and set_param_curve
to set animation offset properties.
Parameter PARAM_MAX = 12
Represents the size of the Parameter enum.
enum ParticleFlags:
ParticleFlags PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY = 0
Use with set_particle_flag
to set particle_flag_align_y
.
ParticleFlags PARTICLE_FLAG_ROTATE_Y = 1
Use with set_particle_flag
to set particle_flag_rotate_y
.
ParticleFlags PARTICLE_FLAG_DISABLE_Z = 2
Use with set_particle_flag
to set particle_flag_disable_z
.
ParticleFlags PARTICLE_FLAG_MAX = 3
Represents the size of the ParticleFlags enum.
enum EmissionShape:
EmissionShape EMISSION_SHAPE_POINT = 0
All particles will be emitted from a single point.
EmissionShape EMISSION_SHAPE_SPHERE = 1
Particles will be emitted in the volume of a sphere.
EmissionShape EMISSION_SHAPE_SPHERE_SURFACE = 2
Particles will be emitted on the surface of a sphere.
EmissionShape EMISSION_SHAPE_BOX = 3
Particles will be emitted in the volume of a box.
EmissionShape EMISSION_SHAPE_POINTS = 4
Particles will be emitted at a position chosen randomly among emission_points
. Particle color will be modulated by emission_colors
.
EmissionShape EMISSION_SHAPE_DIRECTED_POINTS = 5
Particles will be emitted at a position chosen randomly among emission_points
. Particle velocity and rotation will be set based on emission_normals
. Particle color will be modulated by emission_colors
.
EmissionShape EMISSION_SHAPE_RING = 6
Particles will be emitted in a ring or cylinder.
EmissionShape EMISSION_SHAPE_MAX = 7
Represents the size of the EmissionShape enum.
属性说明
int
amount = 8
Number of particles emitted in one emission cycle.
Curve
angle_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's rotation will be animated along this Curve
.
float
angle_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum angle.
float
angle_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum angle.
Curve
angular_velocity_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's angular velocity (rotation speed) will vary along this Curve
over its lifetime.
float
angular_velocity_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum initial angular velocity (rotation speed) applied to each particle in degrees per second.
float
angular_velocity_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum initial angular velocity (rotation speed) applied to each particle in degrees per second.
Curve
anim_offset_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's animation offset will vary along this Curve
.
float
anim_offset_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum animation offset.
float
anim_offset_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum animation offset.
Curve
anim_speed_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's animation speed will vary along this Curve
.
float
anim_speed_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum particle animation speed.
float
anim_speed_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum particle animation speed.
Color
color = Color(1, 1, 1, 1)
Each particle's initial color.
Note: color
multiplies the particle mesh's vertex colors. To have a visible effect on a BaseMaterial3D
, BaseMaterial3D.vertex_color_use_as_albedo
must be true
. For a ShaderMaterial
, ALBEDO *= COLOR.rgb;
must be inserted in the shader's fragment()
function. Otherwise, color
will have no visible effect.
Gradient
color_initial_ramp
Each particle's initial color will vary along this GradientTexture1D
(multiplied with color
).
Note: color_initial_ramp
multiplies the particle mesh's vertex colors. To have a visible effect on a BaseMaterial3D
, BaseMaterial3D.vertex_color_use_as_albedo
must be true
. For a ShaderMaterial
, ALBEDO *= COLOR.rgb;
must be inserted in the shader's fragment()
function. Otherwise, color_initial_ramp
will have no visible effect.
Gradient
color_ramp
Each particle's color will vary along this GradientTexture1D
over its lifetime (multiplied with color
).
Note: color_ramp
multiplies the particle mesh's vertex colors. To have a visible effect on a BaseMaterial3D
, BaseMaterial3D.vertex_color_use_as_albedo
must be true
. For a ShaderMaterial
, ALBEDO *= COLOR.rgb;
must be inserted in the shader's fragment()
function. Otherwise, color_ramp
will have no visible effect.
Curve
damping_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Damping will vary along this Curve
.
float
damping_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum damping.
float
damping_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum damping.
Vector3
direction = Vector3(1, 0, 0)
Unit vector specifying the particles' emission direction.
DrawOrder draw_order = 0
Particle draw order. Uses DrawOrder values.
Vector3
emission_box_extents
The rectangle's extents if emission_shape
is set to EMISSION_SHAPE_BOX
.
PackedColorArray
emission_colors = PackedColorArray()
void
set_emission_colors ( value:PackedColorArray
)PackedColorArray
get_emission_colors ( )
Sets the Color
s to modulate particles by when using EMISSION_SHAPE_POINTS
or EMISSION_SHAPE_DIRECTED_POINTS
.
Note: emission_colors
multiplies the particle mesh's vertex colors. To have a visible effect on a BaseMaterial3D
, BaseMaterial3D.vertex_color_use_as_albedo
must be true
. For a ShaderMaterial
, ALBEDO *= COLOR.rgb;
must be inserted in the shader's fragment()
function. Otherwise, emission_colors
will have no visible effect.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedColorArray
for more details.
PackedVector3Array
emission_normals
void
set_emission_normals ( value:PackedVector3Array
)PackedVector3Array
get_emission_normals ( )
Sets the direction the particles will be emitted in when using EMISSION_SHAPE_DIRECTED_POINTS
.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector3Array
for more details.
PackedVector3Array
emission_points
void
set_emission_points ( value:PackedVector3Array
)PackedVector3Array
get_emission_points ( )
Sets the initial positions to spawn particles when using EMISSION_SHAPE_POINTS
or EMISSION_SHAPE_DIRECTED_POINTS
.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector3Array
for more details.
Vector3
emission_ring_axis
The axis of the ring when using the emitter EMISSION_SHAPE_RING
.
float
emission_ring_cone_angle
The angle of the cone when using the emitter EMISSION_SHAPE_RING
. The default angle of 90 degrees results in a ring, while an angle of 0 degrees results in a cone. Intermediate values will result in a ring where one end is larger than the other.
Note: Depending on emission_ring_height
, the angle may be clamped if the ring's end is reached to form a perfect cone.
float
emission_ring_height
The height of the ring when using the emitter EMISSION_SHAPE_RING
.
float
emission_ring_inner_radius
The inner radius of the ring when using the emitter EMISSION_SHAPE_RING
.
float
emission_ring_radius
The radius of the ring when using the emitter EMISSION_SHAPE_RING
.
EmissionShape emission_shape = 0
void
set_emission_shape ( value: EmissionShape )- EmissionShape get_emission_shape ( )
Particles will be emitted inside this region. See EmissionShape for possible values.
float
emission_sphere_radius
The sphere's radius if EmissionShape is set to EMISSION_SHAPE_SPHERE
.
bool
emitting = true
If true
, particles are being emitted. emitting
can be used to start and stop particles from emitting. However, if one_shot
is true
setting emitting
to true
will not restart the emission cycle until after all active particles finish processing. You can use the finished
signal to be notified once all active particles finish processing.
float
explosiveness = 0.0
How rapidly particles in an emission cycle are emitted. If greater than 0
, there will be a gap in emissions before the next cycle begins.
int
fixed_fps = 0
The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
float
flatness = 0.0
Amount of spread
in Y/Z plane. A value of 1
restricts particles to X/Z plane.
bool
fract_delta = true
If true
, results in fractional delta calculation which has a smoother particles display effect.
Vector3
gravity = Vector3(0, -9.8, 0)
Gravity applied to every particle.
Curve
hue_variation_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's hue will vary along this Curve
.
float
hue_variation_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum hue variation.
float
hue_variation_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum hue variation.
float
initial_velocity_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum value of the initial velocity.
float
initial_velocity_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum value of the initial velocity.
float
lifetime = 1.0
Amount of time each particle will exist.
float
lifetime_randomness = 0.0
Particle lifetime randomness ratio.
Curve
linear_accel_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's linear acceleration will vary along this Curve
.
float
linear_accel_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum linear acceleration.
float
linear_accel_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum linear acceleration.
bool
local_coords = false
If true
, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the CPUParticles3D node (and its parents) when it is moved or rotated. If false
, particles use global coordinates; they will not move or rotate along the CPUParticles3D node (and its parents) when it is moved or rotated.
Mesh
mesh
The Mesh
used for each particle. If null
, particles will be spheres.
bool
one_shot = false
If true
, only one emission cycle occurs. If set true
during a cycle, emission will stop at the cycle's end.
Curve
orbit_velocity_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's orbital velocity will vary along this Curve
.
float
orbit_velocity_max
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum orbit velocity.
float
orbit_velocity_min
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum orbit velocity.
bool
particle_flag_align_y = false
void
set_particle_flag ( particle_flag: ParticleFlags, enable:bool
)bool
get_particle_flag ( particle_flag: ParticleFlags ) const1
Align Y axis of particle with the direction of its velocity.
bool
particle_flag_disable_z = false
void
set_particle_flag ( particle_flag: ParticleFlags, enable:bool
)bool
get_particle_flag ( particle_flag: ParticleFlags ) const1
If true
, particles will not move on the Z axis.
bool
particle_flag_rotate_y = false
void
set_particle_flag ( particle_flag: ParticleFlags, enable:bool
)bool
get_particle_flag ( particle_flag: ParticleFlags ) const1
If true
, particles rotate around Y axis by angle_min
.
float
preprocess = 0.0
Particle system starts as if it had already run for this many seconds.
Curve
radial_accel_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's radial acceleration will vary along this Curve
.
float
radial_accel_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum radial acceleration.
float
radial_accel_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum radial acceleration.
float
randomness = 0.0
Emission lifetime randomness ratio.
Curve
scale_amount_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's scale will vary along this Curve
.
float
scale_amount_max = 1.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum scale.
float
scale_amount_min = 1.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum scale.
Curve
scale_curve_x
Curve for the scale over life, along the x axis.
Curve
scale_curve_y
Curve for the scale over life, along the y axis.
Curve
scale_curve_z
Curve for the scale over life, along the z axis.
float
speed_scale = 1.0
Particle system's running speed scaling ratio. A value of 0
can be used to pause the particles.
bool
split_scale = false
If set to true
, three different scale curves can be specified, one per scale axis.
float
spread = 45.0
Each particle's initial direction range from +spread
to -spread
degrees. Applied to X/Z plane and Y/Z planes.
Curve
tangential_accel_curve
void
set_param_curve ( param: Parameter, curve:Curve
)Curve
get_param_curve ( param: Parameter ) const1
Each particle's tangential acceleration will vary along this Curve
.
float
tangential_accel_max = 0.0
void
set_param_max ( param: Parameter, value:float
)float
get_param_max ( param: Parameter ) const1
Maximum tangent acceleration.
float
tangential_accel_min = 0.0
void
set_param_min ( param: Parameter, value:float
)float
get_param_min ( param: Parameter ) const1
Minimum tangent acceleration.
AABB
visibility_aabb = AABB(0, 0, 0, 0, 0, 0)
The AABB
that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The AABB
can be grown via code or with the Particles → Generate AABB editor tool.
方法说明
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
void
convert_from_particles ( particles: Node
)
Sets this node's properties to match a given GPUParticles3D
node with an assigned ParticleProcessMaterial
.
Curve
get_param_curve ( param: Parameter ) const1
Returns the Curve
of the parameter specified by Parameter.
float
get_param_max ( param: Parameter ) const1
Returns the maximum value range for the given parameter.
float
get_param_min ( param: Parameter ) const1
Returns the minimum value range for the given parameter.
bool
get_particle_flag ( particle_flag: ParticleFlags ) const1
Returns the enabled state of the given particle flag (see ParticleFlags for options).
void
restart ( )
Restarts the particle emitter.
void
set_param_curve ( param: Parameter, curve: Curve
)
Sets the Curve
of the parameter specified by Parameter.
void
set_param_max ( param: Parameter, value: float
)
Sets the maximum value for the given parameter.
void
set_param_min ( param: Parameter, value: float
)
Sets the minimum value for the given parameter.
void
set_particle_flag ( particle_flag: ParticleFlags, enable: bool
)
Enables or disables the given particle flag (see ParticleFlags for options).
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。