Shape2D
继承: Resource
< RefCounted
< Object
派生: CapsuleShape2D
, CircleShape2D
, ConcavePolygonShape2D
, ConvexPolygonShape2D
, RectangleShape2D
, SegmentShape2D
, SeparationRayShape2D
, WorldBoundaryShape2D
Abstract base class for 2D shapes used for physics collision.
描述
Abstract base class for all 2D shapes, intended for use in physics.
Performance: Primitive shapes, especially CircleShape2D
, are fast to check collisions against. ConvexPolygonShape2D
is slower, and ConcavePolygonShape2D
is the slowest.
属性
方法
bool | collide ( local_xform: Transform2D , with_shape: Shape2D , shape_xform: Transform2D ) |
PackedVector2Array | collide_and_get_contacts ( local_xform: Transform2D , with_shape: Shape2D , shape_xform: Transform2D ) |
bool | collide_with_motion ( local_xform: Transform2D , local_motion: Vector2 , with_shape: Shape2D , shape_xform: Transform2D , shape_motion: Vector2 ) |
PackedVector2Array | collide_with_motion_and_get_contacts ( local_xform: Transform2D , local_motion: Vector2 , with_shape: Shape2D , shape_xform: Transform2D , shape_motion: Vector2 ) |
void | draw ( canvas_item: RID , color: Color ) |
Rect2 | get_rect ( ) const1 |
属性说明
float
custom_solver_bias = 0.0
The shape's custom solver bias. Defines how much bodies react to enforce contact separation when this shape is involved.
When set to 0
, the default value from ProjectSettings.physics/2d/solver/default_contact_bias
is used.
方法说明
bool
collide ( local_xform: Transform2D
, with_shape: Shape2D
, shape_xform: Transform2D
)
Returns true
if this shape is colliding with another.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
PackedVector2Array
collide_and_get_contacts ( local_xform: Transform2D
, with_shape: Shape2D
, shape_xform: Transform2D
)
Returns a list of contact point pairs where this shape touches another.
If there are no collisions, the returned list is empty. Otherwise, the returned list contains contact points arranged in pairs, with entries alternating between points on the boundary of this shape and points on the boundary of with_shape
.
A collision pair A, B can be used to calculate the collision normal with (B - A).normalized()
, and the collision depth with (B - A).length()
. This information is typically used to separate shapes, particularly in collision solvers.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
bool
collide_with_motion ( local_xform: Transform2D
, local_motion: Vector2
, with_shape: Shape2D
, shape_xform: Transform2D
, shape_motion: Vector2
)
Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).
PackedVector2Array
collide_with_motion_and_get_contacts ( local_xform: Transform2D
, local_motion: Vector2
, with_shape: Shape2D
, shape_xform: Transform2D
, shape_motion: Vector2
)
Returns a list of contact point pairs where this shape would touch another, if a given movement was applied.
If there would be no collisions, the returned list is empty. Otherwise, the returned list contains contact points arranged in pairs, with entries alternating between points on the boundary of this shape and points on the boundary of with_shape
.
A collision pair A, B can be used to calculate the collision normal with (B - A).normalized()
, and the collision depth with (B - A).length()
. This information is typically used to separate shapes, particularly in collision solvers.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).
void
draw ( canvas_item: RID
, color: Color
)
Draws a solid shape onto a CanvasItem
with the RenderingServer
API filled with the specified color
. The exact drawing method is specific for each shape and cannot be configured.
Returns a Rect2
representing the shapes boundary.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。