RenderSceneBuffersConfiguration
继承: RefCounted
< Object
Configuration object used to setup a RenderSceneBuffers
object.
描述
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a RenderSceneBuffers
object.
属性
属性说明
float
fsr_sharpness = 0.0
FSR Sharpness applicable if FSR upscaling is used.
Vector2i
internal_size = Vector2i(0, 0)
The size of the 3D render buffer used for rendering.
ViewportMSAA msaa_3d = 0
void
set_msaa_3d ( value: ViewportMSAA )- ViewportMSAA get_msaa_3d ( )
The MSAA mode we're using for 3D rendering.
RID
render_target = RID()
The render target associated with these buffer.
ViewportScaling3DMode scaling_3d_mode = 255
void
set_scaling_3d_mode ( value: ViewportScaling3DMode )- ViewportScaling3DMode get_scaling_3d_mode ( )
The requested scaling mode with which we upscale/downscale if internal_size
and target_size
are not equal.
ViewportScreenSpaceAA screen_space_aa = 0
void
set_screen_space_aa ( value: ViewportScreenSpaceAA )- ViewportScreenSpaceAA get_screen_space_aa ( )
The requested screen space AA applied in post processing.
Vector2i
target_size = Vector2i(0, 0)
The target (upscale) size if scaling is used.
float
texture_mipmap_bias = 0.0
Bias applied to mipmaps.
int
view_count = 1
The number of views we're rendering.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。