PathFollow3D

继承: Node3D < Node < Object

Point sampler for a Path3D.

描述

This node takes its parent Path3D, and returns the coordinates of a point within it, given a distance from the first vertex.

It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting the progress in this node.

属性

方法

Transform3Dcorrect_posture ( transform: Transform3D, rotation_mode: RotationMode ) static1

枚举

enum RotationMode:

RotationMode ROTATION_NONE = 0

Forbids the PathFollow3D to rotate.

RotationMode ROTATION_Y = 1

Allows the PathFollow3D to rotate in the Y axis only.

RotationMode ROTATION_XY = 2

Allows the PathFollow3D to rotate in both the X, and Y axes.

RotationMode ROTATION_XYZ = 3

Allows the PathFollow3D to rotate in any axis.

RotationMode ROTATION_ORIENTED = 4

Uses the up vector information in a Curve3D to enforce orientation. This rotation mode requires the Path3D's Curve3D.up_vector_enabled property to be set to true.


属性说明

bool cubic_interp = true

  • void set_cubic_interpolation ( value: bool )
  • bool get_cubic_interpolation ( )

If true, the position between two cached points is interpolated cubically, and linearly otherwise.

The points along the Curve3D of the Path3D are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.

There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.


float h_offset = 0.0

  • void set_h_offset ( value: float )
  • float get_h_offset ( )

The node's offset along the curve.


bool loop = true

  • void set_loop ( value: bool )
  • bool has_loop ( )

If true, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.


float progress = 0.0

  • void set_progress ( value: float )
  • float get_progress ( )

The distance from the first vertex, measured in 3D units along the path. Changing this value sets this node's position to a point within the path.


float progress_ratio = 0.0

  • void set_progress_ratio ( value: float )
  • float get_progress_ratio ( )

The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the progress within the path, as the progress supplied is multiplied internally by the path's length.

It can be set or get only if the PathFollow3D is the child of a Path3D which is part of the scene tree, and that this Path3D has a Curve3D with a non-zero length. Otherwise, trying to set this field will print an error, and getting this field will return 0.0.


RotationMode rotation_mode = 3

Allows or forbids rotation on one or more axes, depending on the RotationMode constants being used.


bool tilt_enabled = true

  • void set_tilt_enabled ( value: bool )
  • bool is_tilt_enabled ( )

If true, the tilt property of Curve3D takes effect.


bool use_model_front = false

  • void set_use_model_front ( value: bool )
  • bool is_using_model_front ( )

If true, the node moves on the travel path with orienting the +Z axis as forward. See also Vector3.FORWARD and Vector3.MODEL_FRONT.


float v_offset = 0.0

  • void set_v_offset ( value: float )
  • float get_v_offset ( )

The node's offset perpendicular to the curve.


方法说明

Transform3D correct_posture ( transform: Transform3D, rotation_mode: RotationMode ) static1

Correct the transform. rotation_mode implicitly specifies how posture (forward, up and sideway direction) is calculated.

2

本方法通常需要用户覆盖才能生效。

3

本方法无副作用,不会修改该实例的任何成员变量。

4

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

5

本方法用于构造某个类型。

1

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。