GDExtension
继承: Resource
< RefCounted
< Object
A native library for GDExtension.
描述
The GDExtension resource type represents a shared library which can expand the functionality of the engine. The GDExtensionManager
singleton is responsible for loading, reloading, and unloading GDExtension resources.
Note: GDExtension itself is not a scripting language and has no relation to GDScript
resources.
方法
InitializationLevel | get_minimum_library_initialization_level ( ) const1 |
bool | is_library_open ( ) const1 |
枚举
enum InitializationLevel:
InitializationLevel INITIALIZATION_LEVEL_CORE = 0
The library is initialized at the same time as the core features of the engine.
InitializationLevel INITIALIZATION_LEVEL_SERVERS = 1
The library is initialized at the same time as the engine's servers (such as RenderingServer
or PhysicsServer3D
).
InitializationLevel INITIALIZATION_LEVEL_SCENE = 2
The library is initialized at the same time as the engine's scene-related classes.
InitializationLevel INITIALIZATION_LEVEL_EDITOR = 3
The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor.
方法说明
InitializationLevel get_minimum_library_initialization_level ( ) const1
Returns the lowest level required for this extension to be properly initialized (see the InitializationLevel enum).
bool
is_library_open ( ) const1
Returns true
if this extension's library has been opened.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。