ColorPickerButton
继承: Button
< BaseButton
< Control
< CanvasItem
< Node
< Object
A button that brings up a ColorPicker
when pressed.
描述
Encapsulates a ColorPicker
, making it accessible by pressing a button. Pressing the button will toggle the ColorPicker
's visibility.
See also BaseButton
which contains common properties and methods associated with this node.
Note: By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set Control.custom_minimum_size
to a big enough value to give the button enough space.
属性
Color | color |
bool | edit_alpha |
bool | toggle_mode |
方法
主题属性
信号
color_changed ( color: Color
)
Emitted when the color changes.
picker_created ( )
Emitted when the ColorPicker
is created (the button is pressed for the first time).
popup_closed ( )
Emitted when the ColorPicker
is closed.
属性说明
Color
color = Color(0, 0, 0, 1)
The currently selected color.
bool
edit_alpha = true
If true
, the alpha channel in the displayed ColorPicker
will be visible.
方法说明
ColorPicker
get_picker ( )
Returns the ColorPicker
that this node toggles.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible
property.
PopupPanel
get_popup ( )
Returns the control's PopupPanel
which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible
property.
主题属性说明
Texture2D
bg
The background of the color preview rect on the button.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。