CylinderMesh
继承: PrimitiveMesh
< Mesh
< Resource
< RefCounted
< Object
Class representing a cylindrical PrimitiveMesh
.
描述
Class representing a cylindrical PrimitiveMesh
. This class can be used to create cones by setting either the top_radius
or bottom_radius
properties to 0.0
.
属性
float | bottom_radius |
bool | cap_bottom |
bool | cap_top |
float | height |
int | radial_segments |
int | rings |
float | top_radius |
属性说明
float
bottom_radius = 0.5
Bottom radius of the cylinder. If set to 0.0
, the bottom faces will not be generated, resulting in a conic shape. See also cap_bottom
.
bool
cap_bottom = true
If true
, generates a cap at the bottom of the cylinder. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera. See also bottom_radius
.
Note: If bottom_radius
is 0.0
, cap generation is always skipped even if cap_bottom
is true
.
bool
cap_top = true
If true
, generates a cap at the top of the cylinder. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera. See also top_radius
.
Note: If top_radius
is 0.0
, cap generation is always skipped even if cap_top
is true
.
float
height = 2.0
Full height of the cylinder.
int
radial_segments = 64
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
int
rings = 4
Number of edge rings along the height of the cylinder. Changing rings
does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, rings
should be kept to its default value.
float
top_radius = 0.5
Top radius of the cylinder. If set to 0.0
, the top faces will not be generated, resulting in a conic shape. See also cap_top
.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。