RDShaderSource

继承: RefCounted < Object

Shader source code (used by RenderingDevice).

描述

Shader source code in text form.

See also RDShaderFile. RDShaderSource is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.

属性

方法

Stringget_stage_source ( stage: ShaderStage ) const1
voidset_stage_source ( stage: ShaderStage, source: String )

属性说明

ShaderLanguage language = 0

The language the shader is written in.


String source_compute = ""

Source code for the shader's compute stage.


String source_fragment = ""

Source code for the shader's fragment stage.


String source_tesselation_control = ""

Source code for the shader's tessellation control stage.


String source_tesselation_evaluation = ""

Source code for the shader's tessellation evaluation stage.


String source_vertex = ""

Source code for the shader's vertex stage.


方法说明

String get_stage_source ( stage: ShaderStage ) const1

Returns source code for the specified shader stage. Equivalent to getting one of source_compute, source_fragment, source_tesselation_control, source_tesselation_evaluation or source_vertex.


void set_stage_source ( stage: ShaderStage, source: String )

Sets source code for the specified shader stage. Equivalent to setting one of source_compute, source_fragment, source_tesselation_control, source_tesselation_evaluation or source_vertex.

Note: If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint #[compute].

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。