CSGTorus3D

继承: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Torus shape.

描述

This node allows you to create a torus for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

属性


属性说明

float inner_radius = 0.5

  • void set_inner_radius ( value: float )
  • float get_inner_radius ( )

The inner radius of the torus.


Material material

The material used to render the torus.


float outer_radius = 1.0

  • void set_outer_radius ( value: float )
  • float get_outer_radius ( )

The outer radius of the torus.


int ring_sides = 6

  • void set_ring_sides ( value: int )
  • int get_ring_sides ( )

The number of edges each ring of the torus is constructed of.


int sides = 8

  • void set_sides ( value: int )
  • int get_sides ( )

The number of slices the torus is constructed of.


bool smooth_faces = true

  • void set_smooth_faces ( value: bool )
  • bool get_smooth_faces ( )

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。