VisualShaderNodeUIntOp
继承: VisualShaderNode
< Resource
< RefCounted
< Object
An unsigned integer scalar operator to be used within the visual shader graph.
描述
Applies operator
to two unsigned integer inputs: a
and b
.
属性
枚举
enum Operator:
Operator OP_ADD = 0
Sums two numbers using a + b
.
Operator OP_SUB = 1
Subtracts two numbers using a - b
.
Operator OP_MUL = 2
Multiplies two numbers using a * b
.
Operator OP_DIV = 3
Divides two numbers using a / b
.
Operator OP_MOD = 4
Calculates the remainder of two numbers using a % b
.
Operator OP_MAX = 5
Returns the greater of two numbers. Translates to max(a, b)
in the Godot Shader Language.
Operator OP_MIN = 6
Returns the lesser of two numbers. Translates to max(a, b)
in the Godot Shader Language.
Operator OP_BITWISE_AND = 7
Returns the result of bitwise AND
operation on the integer. Translates to a & b
in the Godot Shader Language.
Operator OP_BITWISE_OR = 8
Returns the result of bitwise OR
operation for two integers. Translates to a | b
in the Godot Shader Language.
Operator OP_BITWISE_XOR = 9
Returns the result of bitwise XOR
operation for two integers. Translates to a ^ b
in the Godot Shader Language.
Operator OP_BITWISE_LEFT_SHIFT = 10
Returns the result of bitwise left shift operation on the integer. Translates to a << b
in the Godot Shader Language.
Operator OP_BITWISE_RIGHT_SHIFT = 11
Returns the result of bitwise right shift operation on the integer. Translates to a >> b
in the Godot Shader Language.
Operator OP_ENUM_SIZE = 12
Represents the size of the Operator enum.
属性说明
Operator operator = 0
An operator to be applied to the inputs. See Operator for options.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。